Difference between revisions of "Resources"

Jump to navigation Jump to search
no edit summary
 
Line 2: Line 2:


==Overview==
==Overview==
[[File:Expanded Resources Panel.png|thumb|The resources panel on the User Interface can be expanded to show all resources. Here, all resources have been unlocked, whereas at the start of the game this list will be much shorter.]]
Resources can be split into the following categories: food, common goods, luxury goods, tavern goods, weapons and materials. The variety available and needed of each type increases with village growth; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they must be stored in either a [[Granary]] (food-based goods) or a [[Warehouse]].
Resources can be split into the following categories: food, common goods, luxury goods, tavern goods, weapons and materials. The variety available and needed of each type increases with village growth; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they must be stored in either a [[Granary]] (food-based goods) or a [[Warehouse]].


455

edits

Navigation menu