Difference between revisions of "Mandates"

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== Bailiff Types ==
== Bailiff Types ==
There are three kinds of Bailiff-type Villager, one for each [[Estates|Estate]]: the Bailiff (Labour), the Monastic Emissary (Clergy) and the Royal Courtier (Kingdom). Only one of each type may be assigned in a game. In all cases, the corresponding office sub-building (Bailiff's Office, Emissary Office, Royal Office) must be unlocked in the [[Progression]] Tree and constructed before a Bailiff can be assigned. Labour Bailiffs are chosen from among the [[Villagers#Villagers|Villagers]] currently working in the city, Emissaries from among current [[Villagers#Monastics|Monastics]], and Courtiers from among current [[Villagers#Combatants|Combatants]].
=== Bailiff Bonuses ===
When the player is ready to assign a Bailiff, they can click on the button in the menu of the building which contains the relevant office. They will then be presented with three candidates (given by the game algorithms), each of whom promises a certain bonus if they are chosen. Some examples of Bailiff/Emissary/Courtier bonuses are a happiness bonus, a bonus to trade prices, improved training speed for Combatants and improved job-learning speed for Villagers. If the player doesn't like any of the available candidates/bonuses, they can change the office [[Buildings#Sub-buildings|sub-building's function]] to Free Build, then switch it back to the office, at which point they will receive new candidates when they click the assign button again.


== Player Mandates ==
== Player Mandates ==
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