Difference between revisions of "Villagers"

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(Created page with "'''Villagers''' are the occupants of the civilization. As the village expands, more villagers will move in through immigration and can be assigned jobs in order to increase production and the variety of goods and resources available. ==Overview== When starting the village by placing the village center, the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at the base tier: newcomer. With each [...")
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When starting the village by placing the [[village center]], the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at the base tier: newcomer.
When starting the village by placing the [[village center]], the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at the base tier: newcomer.


With each [[promotion]] a villager receives they will require additional [[needs]] that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.
With each promotion a villager receives they will require additional [[needs]] that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.
 
==Promotions==
For the first 5 days of each month, the ability to promote villagers


{| class="wikitable"
{| class="wikitable"
! Rank !! Needs
! Rank !! Needs !! Promotion Cost {{Item|Gold Coins|text = no}}
|-
|-
| Newcomer || Food (1)<br />Water
| Newcomer || Food (1)<br />Water || &mdash;
|-
|-
| Serf || Food (1)<br />Water<br />Comfort<br />Service
| Serf || Food (1)<br />Water<br />Comfort<br />Service || 20
|-
|-
| Commoner || Food (2)<br />Water<br />Comfort<br />Service<br />Goods (1)
| Commoner || Food (2)<br />Water<br />Comfort<br />Service<br />Goods (1) || 50
|-
|-
| Citizen || Food (2)<br />Water<br />Comfort<br />Service<br />Goods (2)<br />Luxury Goods (1)
| Citizen || Food (2)<br />Water<br />Comfort<br />Service<br />Goods (2)<br />Luxury Goods (1) || 200
|}
|}


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

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