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- ...ermediate food production building, it produces a [[Resources#Food|refined food]] and is best-suited to employing [[Commoner|commoners]]. [[Category:Buildings]]557 bytes (77 words) - 07:31, 24 April 2025
- ...ermediate food production building, it produces a [[Resources#Food|refined food]] and is best-suited to employing [[Commoner|commoners]]. [[Category:Buildings]][[Category:Food Buildings]]667 bytes (93 words) - 09:32, 23 April 2025
- The '''fisher's hut''' is a food production building in ''[[Foundation]]''. ...g, the fisher's hut supplies the village with fish that can be sold at a [[food stall]]. Each hut can employ a single fisherman and must be built partially541 bytes (81 words) - 06:17, 25 December 2023
- The '''granary''' is a [[buildings|storage facility]] in ''[[Foundation]]''. ...in hunger initially, a protracted lack of access to food will result in a food shortage, which takes time to recover from after adequate supplies are main1 KB (179 words) - 11:21, 18 February 2022
- .... Higher tiers villagers are needed for maximum efficiency at production [[Buildings]] or to initiate higher rating [[Campaign|Military Campaign]] Villagers are required to run Resource Poduction [[Buildings]], Food Production Building, Logistic, Goods Production, and Service.3 KB (389 words) - 11:47, 11 February 2025
- |caption = A single food stall. The primary source of daily goods for [[villagers]], which satisfy their food and goods needs from. The market itself is modular and in theory the number2 KB (292 words) - 21:08, 8 February 2024
- Food Need.png, Rustic Food Food Need.png, Refined Food2 KB (390 words) - 07:54, 2 February 2025
- ...a basic food production building, it produces a [[Resources#Food_and_Drink|food material]] and is best-suited to employing [[Serf|serfs]]. Wheat is used to ==Sub-buildings==4 KB (516 words) - 06:10, 24 April 2025
- The '''gathering hut''' is one of the first [[buildings]] available in ''[[Foundation]]''. ...construction of the [[builder's workshop]], the gathering hut is the first food resource available to a fledgling village.742 bytes (110 words) - 04:15, 23 April 2025
- ...resources have been obtained, they must be stored in either a [[granary]] (food based goods) or [[warehouse]]. ===Food===7 KB (1,051 words) - 04:26, 23 April 2025
- ''[[Foundation]]'' has many buildings which produce goods, food, or materials in multiple steps. ==Food==3 KB (353 words) - 05:36, 27 April 2025
- ...the ability to expand capacity with the installation of [[treasuries]] in buildings such as a [[manor house]]. ...ally income will come from the markets themselves as [[villager]]s purchse food and goods with the envoy quests helping to further supplement income. Incom2 KB (267 words) - 17:10, 26 October 2022
- ...open up, with [[quests]] that guide further construction towards specific buildings. Food Filter Icon.png, Food Production7 KB (1,104 words) - 22:25, 17 April 2025
- * Labour buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. * Kingdom buildings upkeep is reduced by <span style="color:#729300;">'''25%'''</span>.4 KB (625 words) - 19:32, 19 April 2025
- * Buildings providing Beautification now have a Beautification Area. The range is based * Noisy or filthy buildings can create an undesirable area, which affects Neighborhood Desirability. Su15 KB (2,031 words) - 14:31, 29 December 2023
- ** Food diversity * Exposed Tavern buildings20 KB (2,746 words) - 14:32, 29 December 2023