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| ==Overview== | | ==Overview== |
| When starting the village by placing the [[village center]], the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at this level.
| | The village starts with 8 Serfs who will appear when the player places the [[village center|Village Center]]. New villagers coming in via immigration are known as Newcomers until they are accepted by the player, at which point they immediately become Serfs. |
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| With each promotion a villager receives they will require additional [[needs]] that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.
| | Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank. |
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| ==Promotions==
| | Villagers are divided into three types; Villagers, Monastics and Combatants. Additionally, each type of villager can be promoted. Players can promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Combatants can be promoted for free, but have other conditions tied to their promotions. Before a villager can be promoted their Needs must be satisfied. |
| Once the [[Manor House]] has been constructed, the ability to promote villagers is offered from the Mandates tab on the bottom menu. The cost to promote increases for each rank, with the exception of military units who can be promoted for free, but have other conditions tied to their promotions. Before a villager can be promoted their needs must be satisfied.
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| ===Essential vs. Additional Needs=== | | ===Villagers=== |
| Happiness is mandatory in your domain. Every resident has a set of minimum needs that ''must'' be met, and a number of optional needs which ''can'' be met.
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| * '''Essential Needs:''' If these needs are not met, the resident will lose Happiness and eventually leave your domain.
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| * '''Additional Needs:''' These needs are ''initially'' optional and contribute to a happiness bonus. However, once a citizen has met an additional need, if they lose access to it, they will lose happiness.
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| ==Villagers== | |
| Villagers are residents of your domain that have the "villager" profile. They can have three ranks: Serf, Commoner, or Citizen. | | Villagers are residents of your domain that have the "villager" profile. They can have three ranks: Serf, Commoner, or Citizen. |
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