Difference between revisions of "Maps"

From Foundation - Wiki
Jump to navigation Jump to search
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Foundation allows players to choose from five official maps when starting a new game.  
''Foundation'' allows players to choose from five official '''maps''' or a procedurally generated map when starting a new game.


{| class="wikitable"
{| class="wikitable"
|Map List
|+ Official Map List
|-
|-
! Preview !! Map Name !! Description
! Preview !! Map Name !! Description
Line 15: Line 15:
|-
|-
| [[File:Screenshot OfficialMap Valley 6.jpg|120px|Bronze star icon]] || Valley || At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please.
| [[File:Screenshot OfficialMap Valley 6.jpg|120px|Bronze star icon]] || Valley || At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please.
|}
== Map Generator==
Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the [[1.9.1. Update|1.9.1 Update]]. Currently there are 3 base map options based on the original maps already present in the game: Coastal, Fluvial and Hills. These maps have several paramaters that can be adjusted:
{| class="wikitable"
|+Current Map Generator Parameters
!Icon
!Param
!Description
|-
|[[File:Icon_Terrain_Ocean.png|32px]]
|Ocean
|Controls the size of the ocean.
|-
|
|Bay
|Controls the overall surface taken by bays.
|-
|
|Lake
|Controls the overall surface taken by lakes.
|-
|
|Island
|Controls the overall surface taken by islands in main water masses.
|-
|
|Cliff
|Controls the plateau elevation of the terrain, creating cliffs.
|-
|
|Hill
|Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills.
|-
|
|Slope
|Controls the overall incline of the terrain.
|}
Additional parameters including improved vegetation, and elevated rivers are being considered for future application.
=== Map Code ===
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. ''Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.''
[[Category:Game Mechanics]]

Latest revision as of 09:33, 9 January 2024

Foundation allows players to choose from five official maps or a procedurally generated map when starting a new game.

Official Map List
Preview Map Name Description
Bronze star icon Coastal The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming.
Bronze star icon Fluvial The Fluvial map features long stretches of river that split the land. Bridges must be built earlier to allow passage across rivers for villagers and immigrants alike.
Bronze star icon Hills The Hills map features dense forests, green pastures and a rounded landscape like no other. The absence of fishing can make it more challenging to feed the population.
Bronze star icon Mountain The Mountain map offers a small coastal stretch of land with rough elevated terrain at you back that will challenge your establishment.
Bronze star icon Valley At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please.

Map Generator

Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the 1.9.1 Update. Currently there are 3 base map options based on the original maps already present in the game: Coastal, Fluvial and Hills. These maps have several paramaters that can be adjusted:

Current Map Generator Parameters
Icon Param Description
Icon Terrain Ocean.png Ocean Controls the size of the ocean.
Bay Controls the overall surface taken by bays.
Lake Controls the overall surface taken by lakes.
Island Controls the overall surface taken by islands in main water masses.
Cliff Controls the plateau elevation of the terrain, creating cliffs.
Hill Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills.
Slope Controls the overall incline of the terrain.

Additional parameters including improved vegetation, and elevated rivers are being considered for future application.

Map Code

Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.