Difference between revisions of "Villagers"

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Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank.
Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank.


Villagers are divided into three types; Villagers, Monastics and Combatants. Additionally, each type of villager can be promoted. Players can promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Combatants can be promoted for free, but have other conditions tied to their promotions. Before a villager can be promoted their Needs must be satisfied.
Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their Needs (e.g. Wells, Markets, Churches, Taverns, Houses). If they have filled all their Needs and are still on free time, they will return to their houses to relax until they go to work.


===Villagers===
===Villagers===
Villagers are residents of your domain that have the "villager" profile. They can have three ranks: Serf, Commoner, or Citizen.
Villagers are residents of your domain that have the "Villager" profile.


{| class="wikitable"
{| class="wikitable"
! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}}
! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}}
|-
|-
| Serf || Water<br />Rustic Food<br />Low-Quality Housing || Refined Food<br />Service || 20
| Serf || Water<br />Rustic Food<br />Tier 1 Quality Housing || Refined Food<br />Service || 20
|-
|-
| Commoner || Water<br />Medium-Quality Housing<br />Refined Food (2)<br />Service || <br />Entertainment<br />Common Goods || 100
| Commoner || Water<br />Tier 2 Quality Housing<br />Refined Food (x2)*<br />Service || <br />Entertainment<br />Goods || 100
|-
|-
| Citizen || Water<br />High-Quality Housing<br />Refined Food (3)<br />Service<br />Entertainment || Common Goods (2)<br />Luxury Goods (1) || Max. Rank
| Citizen || Water<br />T3 Quality Housing<br />Refined Food (x3*)<br />Service<br />Entertainment || Goods (x2*)<br />Luxury || N/A
|}
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.


===Villager Needs===
===Monastics===
* '''Water:''' Like what you get out of a well.
Monastics are residents of your domain that have the "Monastic" profile, having devoted themselves to service to the faith.
* '''Rustic Food:''' Rustic foods are provided to villagers at market food stalls or the city market. They are berries, fish, and vegetables.
* '''Refined Food:''' Refined foods are provided to villagers at market food stalls or the city market. They are bread, meat, and cheese.
* '''Housing:''' There are three grades of housing: Low-Quality, Medium-Quality, and High-Quality. Each grade of housing has requirements which themselves must be met.
* '''Service:''' The Service need is met by Faith, which is provided by Churches and Chapels.
* '''Entertainment:''' Entertainment is met by Tavern goods (supplied at a Tavern's Service Counter). There are three kinds of Tavern goods: Berry Brew, Beer, and Wine.
* '''Common Goods:''' This need is met by Common Goods provided at market goods stalls: Common Clothes, Common Wares, Candles.
* '''Luxury Goods:''' This need is met by Luxury Goods provided at luxury goods market stalls: Herbs, Honey, Jewelry, and Gems.
 
==Monastics==
Monastics are residents of your domain that have the "monastic" profile, having devoted themselves to service to the faith.


{| class="wikitable"
{| class="wikitable"
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Manuscripts|text = no}}
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost  
|-
|-
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5
|-
|-
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food (1)<br />Service || <br />Cloister<br />Monastic Food (+1) || 50
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || <br />Cloister<br />Monastic Food (+1**) || 50
|-
|-
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (2)<br />Service<br />Cloister Access || Monastic Food (+1) || Max. Rank
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister Access || Monastic Food (+1**) || N/A
|}
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.


====Monastic Needs====
<nowiki>**</nowiki>Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need.
* '''Water:''' Like what you get out of a well.
* '''Rustic Food:''' Rustic foods are provided to monastics at a refectory. They are berries, fish, and vegetables.
* '''Monastic Food:''' Monastic foods are provided to monastics at a refectory. They are simple stew, garnished greens, golden gruel, and robust roast.
* '''Dormitory Housing:''' All monastics reside in dorms of the appropriate gender: men can only live in monk dorms, and women can only live in nun dorms.
* '''Service:''' The Service need is met by Faith, which is provided by Churches and Chapels.
* '''Cloister Access:''' The Cloister need is met by a Cloister facility.


==Combatants==
===Combatants===
Combatants are residents of your domain that have the "combatant" profile, having enlisted in service to their liege-lord.
Combatants are residents of your domain that have the "Combatant" profile, having enlisted in military service to their liege-lord.


{| class="wikitable"
{| class="wikitable"
! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}}
! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost
|-
|-
| Militiaman || Water<br />Rustic Food<br />Low-Quality Housing || Refined Food<br />Service || 20
| Militiaman || Water<br />Rustic Food<br />Barracks Housing || Refined Food<br />Service
Goods
| Free
|-
|-
| Soldier || Water<br />Medium-Quality Housing<br />Refined Food (2)<br />Service || <br />Entertainment<br />Common Goods || 100
| Soldier || Water
Rustic Food<br />Barracks Housing<br />Refined Food  
| Service
Goods<br />Entertainment<br />  
| Free
|-
|-
| Knight || Water<br />High-Quality Housing<br />Refined Food (3)<br />Service<br />Entertainment || Common Goods (2)<br />Luxury Goods (1) || Max. Rank
| Knight || Quarters Housing<br />Water<br />Refined Food (x2*) || Service
Goods
 
Entertainment<br />Luxury  
| N/A
|}
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.
==Promotions==
Players promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Before a villager can be promoted their [[Needs]] must be satisfied. When a villager is promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Therefore, although players can promote villagers at will, it is important to prepare for the new Needs that will arise.
Villager types are promoted with a cost of [[Gold Coins|Coins]] as indicated above.
Monastic types are promoted with a cost of Manuscripts as indicated above. Manuscripts are produced in the Scriptorium sub-building of the Monastery.
Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army.


===Combatant Needs===
== Other (visitors) ==
* '''Water:''' Like what you get out of a well.
* '''Rustic Food:''' Rustic foods are provided to monastics at a refectory. They are berries, fish, and vegetables.


==Types==
==Types==

Revision as of 05:38, 17 January 2026

Villagers are the occupants of the civilization. As the village expands, more villagers will move in through immigration and can be assigned jobs in order to increase production and the variety of goods and resources available.

Overview

The village starts with 8 Serfs who will appear when the player places the Village Center. New villagers coming in via immigration are known as Newcomers until they are accepted by the player, at which point they immediately become Serfs.

Villagers are divided into different types, and have Needs that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank.

Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their Needs (e.g. Wells, Markets, Churches, Taverns, Houses). If they have filled all their Needs and are still on free time, they will return to their houses to relax until they go to work.

Villagers

Villagers are residents of your domain that have the "Villager" profile.

Villager Rank Essential Needs Additional Needs Promotion Cost Gold Coins.png
Serf Water
Rustic Food
Tier 1 Quality Housing
Refined Food
Service
20
Commoner Water
Tier 2 Quality Housing
Refined Food (x2)*
Service

Entertainment
Goods
100
Citizen Water
T3 Quality Housing
Refined Food (x3*)
Service
Entertainment
Goods (x2*)
Luxury
N/A

*Note: in all cases, x2 and x3 indicates a requirement for different types of the resource, not multiple servings of the same type.

Monastics

Monastics are residents of your domain that have the "Monastic" profile, having devoted themselves to service to the faith.

Monastic Rank Essential Needs Additional Needs Promotion Cost
Novice Water
Rustic Food
Dormitory Housing
Monastic Food
Service
5
Brother or Sister Water
Dormitory Housing
Monastic Food
Service

Cloister
Monastic Food (+1**)
50
Prior or Prioress Water
Dormitory Housing
Monastic Food (x2*)
Service
Cloister Access
Monastic Food (+1**) N/A

*Note: in all cases, x2 and x3 indicates a requirement for different types of the resource, not multiple servings of the same type.

**Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need.

Combatants

Combatants are residents of your domain that have the "Combatant" profile, having enlisted in military service to their liege-lord.

Combatant Rank Essential Needs Additional Needs Promotion Cost
Militiaman Water
Rustic Food
Barracks Housing
Refined Food
Service

Goods

Free
Soldier Water

Rustic Food
Barracks Housing
Refined Food

Service

Goods
Entertainment

Free
Knight Quarters Housing
Water
Refined Food (x2*)
Service

Goods

Entertainment
Luxury

N/A

*Note: in all cases, x2 and x3 indicates a requirement for different types of the resource, not multiple servings of the same type.

Promotions

Players promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Before a villager can be promoted their Needs must be satisfied. When a villager is promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Therefore, although players can promote villagers at will, it is important to prepare for the new Needs that will arise.

Villager types are promoted with a cost of Coins as indicated above.

Monastic types are promoted with a cost of Manuscripts as indicated above. Manuscripts are produced in the Scriptorium sub-building of the Monastery.

Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army.

Other (visitors)

Types

  • ...etc...

Serfs

Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.

  • Warehouse - Transporter
  • Hunter's Hut - Hunter
  • Wheat Farm
  • Market
  • Builder's Workshop - Builder
  • Gathering Hut - Gatherer
  • Stonecutter Camp
  • Granary - Transporter
  • Sheep Farm
  • Forester Camp - Forester
  • Butchery - Butcher
  • Windmill
  • Sawmill - Carpenter
  • Lumber Camp - Woodcutter
  • Commoners

    The next rank up from serfs, commoners can work jobs which a serf can undertake as well as service/skilled labour work. They will also bring more tax revenue than serfs.

    Citizens

    Citizens are the highest promotion, and can do more complex production jobs in addition to the jobs that can be done by serfs and commoners.

    Soldiers

    Main Article: Soldiers

    Soldiers work and/or live in the Keep, and can do Missions. They exist in 3 tiers, Militian, Soldier, and Knight, with each rank having more prowess in the missions, but also more luxury needs.

    Monks

    Main Article: Monks

    Monks work and live in the Monastery, and can work in jobs there such as the Monastery Garden or Apiary. The tiers are Novice, Brother/Sister, and Prior/Prioress. Monks don't have a desire for luxury, but have their own requirements such as the Cloister in higher ranks.