Difference between revisions of "Villagers"
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Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank. | Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank. | ||
Villagers are divided into three types; Villagers, Monastics and Combatants | Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their Needs (e.g. Wells, Markets, Churches, Taverns, Houses). If they have filled all their Needs and are still on free time, they will return to their houses to relax until they go to work. | ||
===Villagers=== | ===Villagers=== | ||
Villagers are residents of your domain that have the " | Villagers are residents of your domain that have the "Villager" profile. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}} | ! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}} | ||
|- | |- | ||
| Serf || Water<br />Rustic Food<br /> | | Serf || Water<br />Rustic Food<br />Tier 1 Quality Housing || Refined Food<br />Service || 20 | ||
|- | |- | ||
| Commoner || Water<br /> | | Commoner || Water<br />Tier 2 Quality Housing<br />Refined Food (x2)*<br />Service || <br />Entertainment<br />Goods || 100 | ||
|- | |- | ||
| Citizen || Water<br /> | | Citizen || Water<br />T3 Quality Housing<br />Refined Food (x3*)<br />Service<br />Entertainment || Goods (x2*)<br />Luxury || N/A | ||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | |||
=== | ===Monastics=== | ||
Monastics are residents of your domain that have the "Monastic" profile, having devoted themselves to service to the faith. | |||
= | |||
Monastics are residents of your domain that have the " | |||
{| class="wikitable" | {| class="wikitable" | ||
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ||
|- | |- | ||
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5 | | Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5 | ||
|- | |- | ||
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food | | Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || <br />Cloister<br />Monastic Food (+1**) || 50 | ||
|- | |- | ||
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food ( | | Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister Access || Monastic Food (+1**) || N/A | ||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | |||
<nowiki>**</nowiki>Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need. | |||
* | |||
* | |||
==Combatants== | ===Combatants=== | ||
Combatants are residents of your domain that have the " | Combatants are residents of your domain that have the "Combatant" profile, having enlisted in military service to their liege-lord. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ||
|- | |- | ||
| Militiaman || Water<br />Rustic Food<br /> | | Militiaman || Water<br />Rustic Food<br />Barracks Housing || Refined Food<br />Service | ||
Goods | |||
| Free | |||
|- | |- | ||
| Soldier || Water<br /> | | Soldier || Water | ||
Rustic Food<br />Barracks Housing<br />Refined Food | |||
| Service | |||
Goods<br />Entertainment<br /> | |||
| Free | |||
|- | |- | ||
| Knight || | | Knight || Quarters Housing<br />Water<br />Refined Food (x2*) || Service | ||
Goods | |||
Entertainment<br />Luxury | |||
| N/A | |||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | |||
==Promotions== | |||
Players promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Before a villager can be promoted their [[Needs]] must be satisfied. When a villager is promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Therefore, although players can promote villagers at will, it is important to prepare for the new Needs that will arise. | |||
Villager types are promoted with a cost of [[Gold Coins|Coins]] as indicated above. | |||
Monastic types are promoted with a cost of Manuscripts as indicated above. Manuscripts are produced in the Scriptorium sub-building of the Monastery. | |||
Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army. | |||
=== | == Other (visitors) == | ||
==Types== | ==Types== | ||
Revision as of 05:38, 17 January 2026
Villagers are the occupants of the civilization. As the village expands, more villagers will move in through immigration and can be assigned jobs in order to increase production and the variety of goods and resources available.
Overview
The village starts with 8 Serfs who will appear when the player places the Village Center. New villagers coming in via immigration are known as Newcomers until they are accepted by the player, at which point they immediately become Serfs.
Villagers are divided into different types, and have Needs that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank.
Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their Needs (e.g. Wells, Markets, Churches, Taverns, Houses). If they have filled all their Needs and are still on free time, they will return to their houses to relax until they go to work.
Villagers
Villagers are residents of your domain that have the "Villager" profile.
*Note: in all cases, x2 and x3 indicates a requirement for different types of the resource, not multiple servings of the same type.
Monastics
Monastics are residents of your domain that have the "Monastic" profile, having devoted themselves to service to the faith.
| Monastic Rank | Essential Needs | Additional Needs | Promotion Cost |
|---|---|---|---|
| Novice | Water Rustic Food Dormitory Housing |
Monastic Food Service |
5 |
| Brother or Sister | Water Dormitory Housing Monastic Food Service |
Cloister Monastic Food (+1**) |
50 |
| Prior or Prioress | Water Dormitory Housing Monastic Food (x2*) Service Cloister Access |
Monastic Food (+1**) | N/A |
*Note: in all cases, x2 and x3 indicates a requirement for different types of the resource, not multiple servings of the same type.
**Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need.
Combatants
Combatants are residents of your domain that have the "Combatant" profile, having enlisted in military service to their liege-lord.
| Combatant Rank | Essential Needs | Additional Needs | Promotion Cost |
|---|---|---|---|
| Militiaman | Water Rustic Food Barracks Housing |
Refined Food Service Goods |
Free |
| Soldier | Water
Rustic Food |
Service
Goods |
Free |
| Knight | Quarters Housing Water Refined Food (x2*) |
Service
Goods Entertainment |
N/A |
*Note: in all cases, x2 and x3 indicates a requirement for different types of the resource, not multiple servings of the same type.
Promotions
Players promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Before a villager can be promoted their Needs must be satisfied. When a villager is promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Therefore, although players can promote villagers at will, it is important to prepare for the new Needs that will arise.
Villager types are promoted with a cost of Coins as indicated above.
Monastic types are promoted with a cost of Manuscripts as indicated above. Manuscripts are produced in the Scriptorium sub-building of the Monastery.
Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army.
Other (visitors)
Types
- ...etc...
Serfs
Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.
Commoners
The next rank up from serfs, commoners can work jobs which a serf can undertake as well as service/skilled labour work. They will also bring more tax revenue than serfs.
Citizens
Citizens are the highest promotion, and can do more complex production jobs in addition to the jobs that can be done by serfs and commoners.
Soldiers
Main Article: Soldiers
Soldiers work and/or live in the Keep, and can do Missions. They exist in 3 tiers, Militian, Soldier, and Knight, with each rank having more prowess in the missions, but also more luxury needs.
Monks
Main Article: Monks
Monks work and live in the Monastery, and can work in jobs there such as the Monastery Garden or Apiary. The tiers are Novice, Brother/Sister, and Prior/Prioress. Monks don't have a desire for luxury, but have their own requirements such as the Cloister in higher ranks.