Difference between revisions of "Edicts & Privileges"
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* Trade bonus of 50% when selling [[Wine]] | * Trade bonus of 50% when selling [[Wine]] | ||
''Unlockable via [[Quests|quest]] event:'' {{#Spoiler: May be triggered by building 5 [[Winery| | ''Unlockable via [[Quests|quest]] event:'' {{#Spoiler: May be triggered by building 5 [[Winery|Wineries]] (unconfirmed)}} | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Revision as of 15:42, 21 January 2026
Overview
Edicts and Privileges are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the Progression Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the Royal Book (F2).
Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain Quests. Once an Edict or Privilege has been chosen, it can only be changed once the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab.
Edicts
Edicts affect the overall function of the village.
| Edict | Effects |
|---|---|
| Contractual Wage |
|
| Stonework Promotion | |
| Sturdy Material |
|
| Careful Planning |
|
| Bulk Trade |
|
Privileges
Privileges are largely concerned with the function of the village as it concerns the Estates.
Labour Privileges
| Labour Privileges | |
|---|---|
| Merchant League |
|
| Civic Chores |
|
| Fair Reputation |
|
| Additional Taxation |
|
| Dutiful Payers |
|
| Family Business |
|
| Merchandise Taxes |
|
Kingdom Privileges
| Kingdom Privileges | |
|---|---|
| Economic Alliance |
|
| Protection Taxation |
|
| Inherited Land |
|
| King's Accolade |
|
| Stately Contribution |
|
Clergy Privileges
| Clergy Privileges | |
|---|---|
| Trade Covenant |
|
| Pious Fasting | |
| Tithe Taxes |
|
| Parish Grant |
|
| Good Neighbour |
|
| Seal of Prestige |
|