Difference between revisions of "Edicts & Privileges"
m |
Tags: Manual revert Visual edit |
||
| (25 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
( | == Overview == | ||
'''Edicts''' and '''Privileges''' are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the [[Progression]] Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the [[Book|Royal Book]] (F2). | |||
Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain [[Quests]]. Once an Edict or Privilege has been chosen, it can only be changed after the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab. | |||
== Edicts == | == Edicts == | ||
Edicts affect the overall function of the village. | |||
{| class="wikitable | |||
! | {| class="wikitable mw-collapsible" | ||
!Edict | |||
!'''Effects''' | |||
|- | |||
!Contractual Wage[[File:Icon Edict Contractual Wage.png|center|frameless|45x45px]] | |||
| | | | ||
* Decrease the cost of every mandate by 50%. | * Decrease the cost of every mandate by <span style="color:#729300;">'''50%'''</span>. | ||
* Decrease the time of every mandate by 50%. | * Decrease the time of every mandate by <span style="color:#729300;">'''50%'''</span>. | ||
|- | |- | ||
! | !Stonework Promotion[[File:Icon Edict Stonework Promotion.png|center|frameless|45x45px]] | ||
| | | | ||
* | * Yields of {{Item|resource=Stone}}, {{Item|resource=Iron Ore}}, {{Item|resource=Gold Ore}}, {{Item|resource=Marble}} and {{Item|resource=Quartz}} are increased by <span style="color:#729300;">'''50%'''</span>. | ||
* | * Yields of {{Item|resource=Berries}}, {{Item|resource=Fish}}, {{Item|resource=Wheat}}, {{Item|resource=Boar}} and {{Item|resource=Milk}} are decreased by <span style="color:#ea531f;">'''50%'''</span>. | ||
|- | |- | ||
! | !Sturdy Material[[File:Icon Edict Sturdy Material.png|center|frameless|45x45px]] | ||
| | | | ||
* | * Upkeep of [[Production]] Building Parts is decreased by <span style="color:#729300;">'''50%'''</span>. | ||
|- | |- | ||
! | !Careful Planning[[File:Icon Edict Careful Planning.png|center|frameless|45x45px]] | ||
| | | | ||
* | * Refund <span style="color:#729300;">'''50%'''</span> of the [[Tools]] used after constructing a Building Part. | ||
|- | |- | ||
! | !Bulk Trade[[File:Icon Edict Bulk Trade.png|center|frameless|45x45px]] | ||
| | | | ||
* | * Trade quantity bonus of <span style="color:#729300;">'''80%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] [[Trade#Allegiances|allegiance]]. | ||
* | * Trade price penalty of <span style="color:#ea531f;">'''-20%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] [[Trade#Allegiances|allegiance]]. | ||
|} | |} | ||
== Privileges == | ==Privileges== | ||
( | Privileges are largely concerned with the function of the village as it concerns the [[Estates]]. | ||
=== Labour Privileges === | |||
{| class="wikitable mw-collapsible" | |||
![[File:Labor Influence.png|center|frameless|32x32px]] | |||
!'''Labour Privileges''' | |||
|- | |||
!Merchant League[[File:Icon Privilege Labour Merchandise Taxes.png|center|32x32px]] | |||
| | |||
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Labour [[Trade#Allegiances|allegiance]]. | |||
|- | |||
!Civic Chores[[File:Icon Privilege Labour Civic Chores.png|center|32x32px]] | |||
| | |||
* Labour buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. | |||
|- | |||
!Fair Reputation[[File:Icon Privilege Labour Fair Reputation.png|center|32x32px]] | |||
| | |||
* Newcomers ignore the happiness immigration factor. | |||
|- | |||
!Additional Taxation[[File:Icon Privilege Labour Additional Taxation.png|center|32x32px]] | |||
| | |||
*You can have <span style="color:#729300;">'''1'''</span> more concurring [[Taxation#Other Taxes|tax]] without penalty. | |||
|- | |||
!Dutiful Payers[[File:Icon Privilege Labour Dutiful Payers.png|center|32x32px]] | |||
| | |||
* Residential [[Taxation#Residential Taxes|taxation]] happiness effect is decreased by <span style="color:#729300;">'''25%'''</span>. | |||
|- | |||
!Family Business[[File:Icon Privilege Labour Family Business.png|center|32x32px]] | |||
| | |||
* Every time you trade with a village of Labour [[Trade#Allegiances|allegiance]], you gain <span style="color:#729300;">'''1'''</span> influence with its Estate. | |||
|- | |||
!Merchandise Taxes[[File:Icon Privilege Labour Merchandise Taxes.png|center|32x32px]] | |||
| | |||
* Unlock [[Taxation#Merchandise Taxes|Merchandise Taxes]] on [[Market]] Stalls. | |||
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by having upgraded trade routes to a certain level (unconfirmed)}} | |||
|} | |||
=== Kingdom Privileges === | |||
{| class="wikitable mw-collapsible" | |||
![[File:Kingdom Influence.png|center|32x32px]] | |||
!'''Kingdom Privileges''' | |||
|- | |||
!Economic Alliance[[File:Icon Privilege Kingdom Economic Alliance.png|center|32x32px]] | |||
| | |||
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Kingdom [[Trade#Allegiances|allegiance]]. | |||
|- | |||
!Protection Taxation[[File:Icon Privilege Kingdom Protection Taxation.png|center|32x32px]] | |||
| | |||
* While a company is deployed on a military mission, [[Taxation]] cumulation speed is increased by <span style="color:#729300;">'''50%'''</span>. | |||
|- | |||
!Inherited Land[[File:Icon Privilege Kingdom Inherited Land.png|center|32x32px]] | |||
| | |||
* For every 5 territories you purchase while this effect is active, redeem <span style="color:#729300;">'''1'''</span> for free. | |||
|- | |||
!King's Accolade[[File:Icon Privilege Kingdom King's Accolade.png|center|32x32px]] | |||
| | |||
*If a <span style="color:#dca600;">'''Knight'''</span> dies during a military mission, a new one immigrates to your village. | |||
|- | |||
!Stately Contribution[[File:Icon Privilege Kingdom Stately Contribution.png|center|32x32px]] | |||
| | |||
* Kingdom buildings upkeep is reduced by <span style="color:#729300;">'''25%'''</span>. | |||
|} | |||
=== Clergy Privileges === | |||
{| class="wikitable mw-collapsible" | |||
![[File:Clergy Influence.png|center|frameless|32x32px]] | |||
!'''Clergy Privileges''' | |||
|- | |||
!Trade Covenant[[File:Icon Privilege Clergy Trade Covenant.png|center|32x32px]] | |||
| | |||
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Clergy [[Trade#Allegiances|allegiance]]. | |||
|- | |||
!Pious Fasting[[File:Icon Privilege Clergy Pious Fasting.png|center|32x32px]] | |||
| | |||
* <span style="color:#dca600;">'''Monastic Food'''</span> [[Needs|Need]] satisfaction for [[Villagers|Monastics]] lasts <span style="color:#729300;">'''25%'''</span> longer. | |||
|- | |||
!Tithe Taxes[[File:Icon Privilege Clergy Tithe Taxes.png|center|32x32px]] | |||
| | |||
* Unlocks [[Taxation#Tithe Taxes|Tithe Taxes]] on Churches. | |||
|- | |||
!Parish Grant[[File:Icon Privilege Clergy Parish Grant.png|center|32x32px]] | |||
| | |||
*Clergy buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. | |||
|- | |||
!Good Neighbour [[File:Icon Privilege Clergy Good Neighbour.png|center|32x32px]] | |||
| | |||
* Every time you trade with a village of [[Clergy]] allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate. | |||
|- | |||
!Seal of Prestige[[File:Icon Privilege Clergy Seal of Prestige.png|center|32x32px]] | |||
| | |||
* Trade bonus of 50% when selling [[Wine]] | |||
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by building 5 [[Winery|Wineries]] (unconfirmed)}} | |||
|} | |||
[[Category:Game Mechanics]] | |||
Latest revision as of 17:04, 21 January 2026
Overview
Edicts and Privileges are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the Progression Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the Royal Book (F2).
Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain Quests. Once an Edict or Privilege has been chosen, it can only be changed after the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab.
Edicts
Edicts affect the overall function of the village.
| Edict | Effects |
|---|---|
| Contractual Wage |
|
| Stonework Promotion | |
| Sturdy Material |
|
| Careful Planning |
|
| Bulk Trade |
|
Privileges
Privileges are largely concerned with the function of the village as it concerns the Estates.
Labour Privileges
| Labour Privileges | |
|---|---|
| Merchant League |
|
| Civic Chores |
|
| Fair Reputation |
|
| Additional Taxation |
|
| Dutiful Payers |
|
| Family Business |
|
| Merchandise Taxes |
|
Kingdom Privileges
| Kingdom Privileges | |
|---|---|
| Economic Alliance |
|
| Protection Taxation |
|
| Inherited Land |
|
| King's Accolade |
|
| Stately Contribution |
|
Clergy Privileges
| Clergy Privileges | |
|---|---|
| Trade Covenant |
|
| Pious Fasting | |
| Tithe Taxes |
|
| Parish Grant |
|
| Good Neighbour |
|
| Seal of Prestige |
|