Difference between revisions of "Army"

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The first step in building an Army is to build a [[Keep]] with the [[Castle]] sub-building. Once the Castle is completed, the player will be able to form their first Company and assign soldiers to it. Only one Castle can be build on the map. In order to create additional Companies, the player will need to unlock the Spear Warfare, Bow Warfare and Sword Warfare technologies in the Kingdom Path of the [[Progression#Progression Tree|Progression Tree]]; these technologies unlock the [[Spear Encampment]], [[Bow Encampment]] and [[Sword Encampment]] sub-buildings respectively. Players can create one new company of the corresponding weapon type in each Encampment sub-building.
The first step in building an Army is to build a [[Keep]] with the [[Castle]] sub-building. Once the Castle is completed, the player will be able to form their first Company and assign soldiers to it. Only one Castle can be build on the map. In order to create additional Companies, the player will need to unlock the Spear Warfare, Bow Warfare and Sword Warfare technologies in the Kingdom Path of the [[Progression#Progression Tree|Progression Tree]]; these technologies unlock the [[Spear Encampment]], [[Bow Encampment]] and [[Sword Encampment]] sub-buildings respectively. Players can create one new company of the corresponding weapon type in each Encampment sub-building.


At first, each Company can only have up to 5 Combatants, but once the player unlocks the [[Command Post]] building part, they will be able to build Command Posts in the Castle and any Encampment sub-building, raising the number of Combatants in a Company to 10, which is the maximum.
At first, each Company can only have up to 5 Combatants, but once the player unlocks the [[Command Post]] building part, they will be able to build a Command Post in the Castle and in any Encampment sub-building, raising the number of Combatants in a Company to the maximum of 10.


== Types of Company ==
== Types of Company ==
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== Company Level ==
== Company Level ==
For some Military Missions, only Companies that have reached a certain level can be assigned. Company level is indicated by the number of {{Item|resource=fleur de lis}} of the Company, seen on the [[Army#Company List|Company List]] page of the Army book. A Company reaches level 2 when one of its Combatants is promoted to the [[Villagers#Combatants|Soldier]] rank, and level 3 when one is promoted to the [[Villagers#Combatants|Knight]] rank. Combatants can only be [[Villagers#Promotions|promoted]] when their [[Needs]] are filled and they have reached a certain level of Might.  
For some Military Missions, only Companies that have reached a certain level can be assigned. Company level is indicated by the number of {{Item|resource=fleur de lis}} of the Company, seen on the [[Army#Company List|Company List]] page of the Army book. A Company reaches level 2 when one of its Combatants is [[Villagers#Promotions|promoted]] to the [[Villagers#Combatants|Soldier]] rank, and level 3 when one is [[Villagers#Promotions|promoted]] to the [[Villagers#Combatants|Knight]] rank. Combatants can only be [[Villagers#Promotions|promoted]] when their [[Needs]] are filled and they have reached a certain level of Might.  


== Company Might ==
== Company Might ==
The Might of a Company is calculated based on the number of Combatants, their ranks, and their strength levels. Strength levels are calculated based on the tier of the assigned [[Resources#Weapons|weapon]], level of training, and level of experience, which is gained through being sent on military Missions.
Each military Mission has a recommended Might level. A Company that does not meet this recommended level is more likely to suffer injuries or deaths during the Mission.


== Managing an Army ==
== Managing an Army ==
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On each Mission's panel is given the name, the recommended [[Army#Company Might|Might]] level for success, the expected rewards from the mission (if successful), the level of the mission (indicated by 1, 2 or 3 {{Item|resource=fleur de lis}}), and if applicable, the requirements ({{Item|resource=war ration}}) and risks ({{Item|resource=injury}} or {{Item|resource=death}}of Combatants) of the mission.
On each Mission's panel is given the name, the recommended [[Army#Company Might|Might]] level for success, the expected rewards from the mission (if successful), the level of the mission (indicated by 1, 2 or 3 {{Item|resource=fleur de lis}}), and if applicable, the requirements ({{Item|resource=war ration}}) and risks ({{Item|resource=injury}} or {{Item|resource=death}}of Combatants) of the mission.


For a list of Missions and details, see [[Quests#Military Missions|Military Missions]].
For a list of Missions and details, see military [[Quests#Military Missions|Missions]].


=== Company List ===
=== Company List ===
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The right side of the Company List page shows information on the selected company. Here players can change the name of the company, and change the Company's duty and weapon type. Players can also view information on individual Combatants; names, [[Villagers#Combatants|ranks]], [[Combatants#Strength|strength]], weapon status, happiness, training level, and problems.
The right side of the Company List page shows information on the selected company. Here players can change the name of the company, and change the Company's duty and weapon type. Players can also view information on individual Combatants; names, [[Villagers#Combatants|ranks]], [[Combatants#Strength|strength]], weapon status, happiness, training level, and problems.
'''Duty Type'''
Companies can be assigned to three different duty types. Mission Duty makes them available for assignment to Military Missions in the Mission List. Guard Duty causes the Combatants to act as [[Watchmen]]. Patrol duty causes the Combatants to act as [[Patrollers]].


'''Strength'''
'''Strength'''


'''Duty Type'''
The Strength of individual Combatants depends on the tier of their assigned [[Resources#Weapons|weapon]], their level of training, and their level of experience, which is gained through being sent on military Missions.


'''Training'''
'''Training'''


'''Problem'''
Once a Combatant has been assigned to a Company, they will start training at that Company's Encampment or Castle. Combatants who are fully trained have a better chance of returning from a Mission unscathed.
 
'''Problems'''
 
When a Company's problem indicator is active on the left of the Company List page, this indicates that at least one of the Combatants in the Company is unarmed, unhappy, wounded, or not fully trained. The individual Combatants and their problem indicators are visible on the right of the same page.
 
=== Combatant List ===
This page contains a full list of every Combatant in the Army, sortable by rank, name, happiness etc, and information on each person.
 
=== Battle History ===
This page contains a chronological list of battles fought by Companies, sortable by date, outcome, casualties etc.
[[Category:Game Mechanics]]

Latest revision as of 09:28, 25 January 2026

The Army consists of the player's Combatants (Militiamen, Soldiers and Knights), who are organised into Companies. These Companies can be sent out on military Missions, and if successful they will return with loot in the form of Influence and/or various kinds of Resources. Companies and individual Combatants can be managed in the Army Book, accessed through the Army button on the User Interface.

Creating an Army

The first step in building an Army is to build a Keep with the Castle sub-building. Once the Castle is completed, the player will be able to form their first Company and assign soldiers to it. Only one Castle can be build on the map. In order to create additional Companies, the player will need to unlock the Spear Warfare, Bow Warfare and Sword Warfare technologies in the Kingdom Path of the Progression Tree; these technologies unlock the Spear Encampment, Bow Encampment and Sword Encampment sub-buildings respectively. Players can create one new company of the corresponding weapon type in each Encampment sub-building.

At first, each Company can only have up to 5 Combatants, but once the player unlocks the Command Post building part, they will be able to build a Command Post in the Castle and in any Encampment sub-building, raising the number of Combatants in a Company to the maximum of 10.

Types of Company

There are four types of Company; Castle Company, Spear Company, Bow Company and Sword Company.

Castle Company

The Castle Company is the Company created in the Castle sub-building. Because only one Castle can be constructed in a town, the player can only ever have one Castle Company. This type of Company is unique in that its Combatants can use any type of weapon. As a result, it can function as any Company type for the purpose of military Missions.

Spear Company

Spear Companies are created in the Spear Encampment sub-building; one Company per Encampment. Combatants in a Spear Company can use Spears, Polearms or Pikes.

Bow Company

Bow Companies are created in the Bow Encampment sub-building; one Company per Encampment. Combatants in a Bow Company can use Shortbows, Recurve Bows or Longbows.

Sword Company

Sword Companies are created in the Sword Encampment sub-building; one Company per Encampment. Combatants in a Sword Company can use Iron Swords, Steel Swords or Longswords.

Company Level

For some Military Missions, only Companies that have reached a certain level can be assigned. Company level is indicated by the number of File:A.png Fleur de Lis of the Company, seen on the Company List page of the Army book. A Company reaches level 2 when one of its Combatants is promoted to the Soldier rank, and level 3 when one is promoted to the Knight rank. Combatants can only be promoted when their Needs are filled and they have reached a certain level of Might.

Company Might

The Might of a Company is calculated based on the number of Combatants, their ranks, and their strength levels. Strength levels are calculated based on the tier of the assigned weapon, level of training, and level of experience, which is gained through being sent on military Missions.

Each military Mission has a recommended Might level. A Company that does not meet this recommended level is more likely to suffer injuries or deaths during the Mission.

Managing an Army

Companies and individual Combatants can be managed in the Army Book, accessed through the Army button on the User Interface. The Army book consists of four pages.

Mission List

On this page are listed the Missions available to the player (left) and the Companies available to be assigned to the selected mission (right).

On each Mission's panel is given the name, the recommended Might level for success, the expected rewards from the mission (if successful), the level of the mission (indicated by 1, 2 or 3 File:A.png Fleur de Lis), and if applicable, the requirements (War Rations.png War Rations) and risks (File:A.png Injury or File:A.png Deathof Combatants) of the mission.

For a list of Missions and details, see military Missions.

Company List

On this page players can see a list of their Companies (left) and information on the selected Company (right).

The left side of the Company List page shows the name of each Company, its size, level, assigned weapon and duty type, its Might, and its status (e.g. ready, problem, on mission). Players can also change the order in which Companies appear on the far left, use the Home button to zoom to the Company's parent sub-building, and the delete button to delete a Company.

The right side of the Company List page shows information on the selected company. Here players can change the name of the company, and change the Company's duty and weapon type. Players can also view information on individual Combatants; names, ranks, strength, weapon status, happiness, training level, and problems.

Duty Type

Companies can be assigned to three different duty types. Mission Duty makes them available for assignment to Military Missions in the Mission List. Guard Duty causes the Combatants to act as Watchmen. Patrol duty causes the Combatants to act as Patrollers.

Strength

The Strength of individual Combatants depends on the tier of their assigned weapon, their level of training, and their level of experience, which is gained through being sent on military Missions.

Training

Once a Combatant has been assigned to a Company, they will start training at that Company's Encampment or Castle. Combatants who are fully trained have a better chance of returning from a Mission unscathed.

Problems

When a Company's problem indicator is active on the left of the Company List page, this indicates that at least one of the Combatants in the Company is unarmed, unhappy, wounded, or not fully trained. The individual Combatants and their problem indicators are visible on the right of the same page.

Combatant List

This page contains a full list of every Combatant in the Army, sortable by rank, name, happiness etc, and information on each person.

Battle History

This page contains a chronological list of battles fought by Companies, sortable by date, outcome, casualties etc.