Difference between revisions of "Mandates"
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|When completed, the player can switch one of their current Labour [[Edicts & Privileges|Privileges]] for a different one. | |When completed, the player can switch one of their current Labour [[Edicts & Privileges|Privileges]] for a different one. | ||
Revision as of 04:46, 10 February 2026
Mandates in Foundation are tasks that the player can order to be carried out by their Bailiff-type Villagers (the Bailiff, Monastic Emissary and/or Royal Courtier). Mandates only become accessible once the player has built a functioning Great Hall.
Some Mandates can be carried out by the player without using the Bailiffs named above. Other Mandates can be carried out by any of the three Villagers named above, while others can only be carried out by the Bailiff, Monastic Emissary or Royal Courtier individually, depending on type.
There are a number of different Mandates that affect the village in various ways. The Mandates tab can be accessed using the Mandates button on the User Interface. Additional Mandates can be unlocked as the village develops.
Bailiff Types
There are three kinds of Bailiff-type Villager, one for each Estate: the Bailiff (Labour), the Monastic Emissary (Clergy) and the Royal Courtier (Kingdom). Only one of each type may be assigned in a game. In all cases, the corresponding office sub-building (Bailiff's Office, Emissary Office, Royal Office) must be unlocked in the Progression Tree and constructed before a Bailiff can be assigned. Labour Bailiffs are chosen from among the Villagers currently working in the city, Emissaries from among current Monastics, and Courtiers from among current Combatants.
Bailiff Bonuses
When the player is ready to assign a Bailiff, they can click on the button in the menu of the building which contains the relevant office. They will then be presented with three candidates (given by the game algorithms), each of whom promises a certain bonus if they are chosen. Some examples of Bailiff/Emissary/Courtier bonuses are a happiness bonus, a bonus to trade prices, improved training speed for Combatants and improved job-learning speed for Villagers. If the player doesn't like any of the available candidates/bonuses, they can change the office sub-building's function to Free Build, then switch it back to the office, at which point they will receive new candidates when they click the assign button again.
Player Mandates
These are Mandates that the player can carry out as soon as the Great Hall is completed, without requiring the services of a Bailiff, Monastic Emissary or Royal Courtier.
- Promote villagers to higher status funds - allows the player to promote Villagers to a higher Rank once their Needs and other requirements have been met.
- Discuss a levy with your villagers - allows the player to levy a quantity of
Gold Coins from their villagers at the cost of a temporary happiness penalty.
Estate Mandates
These Mandates must be completed by the Bailiff of the corresponding Estate. Some of these (Revise an Edict and Improve the Northbury/Myddle/Davenport trade route) can be completed by any of the three Bailiffs. to certain Estates, and as such can only be carried out by the corresponding Bailiff type; i.e. Bailiff for Labour Mandates, Monastic Emissary for Clergy Mandates, Royal Courtier for Kingdom Mandates.
Labour
| Name | Cost | Time | Description |
|---|---|---|---|
| Welcome five Commoners to your village | 10 |
4 | Causes 5 Villagers of the Commoner rank to come to your village. |
| Revise an Edict | 150 |
2 | When completed, the player can switch one of their current Edicts for a different one. |
| Revise a Labour Privilege | 150 |
2 | When completed, the player can switch one of their current Labour Privileges for a different one. |
| Oust Unemployed Villagers | 3 |
2 | Causes the Bailiff to evict any unemployed Villagers from the town. |
| Invite the Seneschal to stay in your city | None | 2 | Causes the Seneschal visit Quest to begin. |
| Influence the Labour Estate in your favour | 25 |
15 | Earns a certain amount of |
| Improve the Trotbury trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Northbury trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Myddle trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Davenport trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
Clergy
| Name | Cost | Time | Description |
|---|---|---|---|
| Welcome five male Novices to your Monastery | 10 |
4 | Causes 5 male Monastics of the Novice rank to come to your village. |
| Welcome five female Novices to your Monastery | 10 |
4 | Causes 5 female Monastics of the Novice rank to come to your village. |
| Revise an Edict | 150 |
2 | When completed, the player can switch one of their current Edicts for a different one. |
| Revise a Clergy Privilege | 5 |
2 | When completed, the player can switch one of their current Clergy Privileges for a different one. |
| Influence the Clergy Estate in your favour | 25 |
15 | Earns a certain amount of |
| Improve the Northbury trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Myddle trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Kinstone Abbey trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Davenport trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Expel Unemployed Monastics | 3 |
2 | Causes the Emissary to evict any unemployed Monastics from the town. |
Kingdom
| Welcome five Militiamen to your Castle | 10 |
4 | Causes 5 Combatants of the Militiaman rank to come to your village. |
| Revise an Edict | 150 |
2 | When completed, the player can switch one of their current Edicts for a different one. |
| Revise a Kingdom Privilege | 150 |
2 | When completed, the player can switch one of their current Kingdom Privileges for a different one. |
| Influence the Kingdom Estate in your favour | 25 |
15 | Earns a certain amount of |
| Improve the Northbury trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Myddle trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Davenport trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Improve the Castle Harbour trade route | Variable quantity of |
5 | Upgrades this trade route to the next level. |
| Attend the court to discuss Royal Duties | None | 7 | Causes Royal Companies to begin visiting your Castle. |