Difference between revisions of "Quests"

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Advice Quests appear throughout all games, and inform the player of possible/suggested next steps in developing their settlement. They are completely optional - the player may decline any Advice Quest by selecting the option, "''I will continue on my own.''" - and carry neither penalties for failure nor rewards for completion.
Advice Quests appear throughout all games, and inform the player of possible/suggested next steps in developing their settlement. They are completely optional - the player may decline any Advice Quest by selecting the option, "''I will continue on my own.''" - and carry neither penalties for failure nor rewards for completion.


It is important to note that Advice Quests appear when certain criteria are met, but do not take account of the actual development of the town as a whole. Therefore when an Advice Quest appears, it is merely notifying the player of something that they ''could'' do next, but the appearance of the Quest does not necessarily mean that the player or town is ready to complete that Quest.
It is important to note that Advice Quests appear when certain criteria are met, but do not take account of the actual development of the town as a whole. Therefore when an Advice Quest appears, it is merely notifying the player of something that they ''could'' do next; this does not mean it's a good idea to do the thing at that time.


For example, the "Promote a Villager" Advice Quest appears the first time that any [[Serf]] has all their [[Needs]] met, but in nearly all cases the player will need to develop several more industries before they will be ready to promote and supply their first [[Commoner|Commoners]].
For example, the "Promote a Villager" Advice Quest appears the first time that any [[Serf]] has all their [[Needs]] met, but in nearly all cases the player will need to develop several more industries before they will be ready to promote and supply their first [[Commoner|Commoners]].
{| class="wikitable sortable"
{| class="wikitable sortable mw-collapsible"
!'''Quest'''
!'''Quest'''
!Objectives  
!Objectives  
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== Estate Quests ==
== Estate Quests ==
Estate Quests appear throughout the game and in all game modes.
Estate Quests appear throughout the game and in all game modes. They are also optional, but do carry a penalty for failure if the player chooses to accept the Quest and fails to complete it.
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
=== Labour ===
 
=== Clergy ===
 
=== Kingdom ===
{| class="wikitable sortable mw-collapsible"
!'''Quest'''
!'''Quest'''
!Objectives  
!Objectives  
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| '''Hosting the ''Seneschal/Abbess'''''
| '''Hosting the ''Seneschal/Abbess'''''
|'''<small>Seneschal:</small>''' <small>I have invited the Seneschal to stay in our village for a few months.</small>
|'''<small>Seneschal:</small>''' <small>I have invited the Seneschal to stay in our village for a few months.</small>
* <small>Host the Seneschal with 95% approval.</small>
* <small>Host the Seneschal with 95% approval.</small>


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'''<small>Completion:</small>'''
'''<small>Completion:</small>'''
|}
|}
==Monk and Envoy Quests==
Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected.


==Military==
==Military==
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=== Military Missions ===
=== Military Missions ===
{| class="wikitable" style="min-width: 100%; display: table;"
{| class="wikitable sortable mw-collapsible" style="min-width: 100%; display: table;"
!Mission
!Mission
!Description
!Description
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