Difference between revisions of "Edicts & Privileges"

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== Edicts ==
== Edicts ==
(description)
(description)
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
!
!Edict
=== Contractual Wage ===
!'''Effects'''
[[File:Icon Edict Contractual Wage.png|center|frameless|75x75px]]
|-
!Contractual Wage[[File:Icon Edict Contractual Wage.png|center|frameless|45x45px]]
|
|
* Decrease the cost of every mandate by <span style="color:#9abb2e;">'''50%'''</span>.
* Decrease the cost of every mandate by <span style="color:#729300;">'''50%'''</span>.
*Decrease the time of every mandate by <span style="color:#9abb2e;">'''50%'''</span>.
* Decrease the time of every mandate by <span style="color:#729300;">'''50%'''</span>.
|-
|-
!
!Stonework Promotion[[File:Icon Edict Stonework Promotion.png|center|frameless|45x45px]]
===Stonework Promotion===
|
[[File:Icon Edict Stonework Promotion.png|center|frameless|75x75px]]
* Yields of {{Item|resource=Stone}}, {{Item|resource=Iron Ore}}, {{Item|resource=Gold Ore}}, {{Item|resource=Marble}} and {{Item|resource=Quartz}} are increased by <span style="color:#729300;">'''50%'''</span>.
|  
* Yields of {{Item|resource=Berries}}, {{Item|resource=Fish}}, {{Item|resource=Wheat}}, {{Item|resource=Boar}} and {{Item|resource=Milk}} are decreased by <span style="color:#ea531f;">'''50%'''</span>.
*Yields of [[Stone]], [[Iron Ore]], [[Gold Ore]], [[Marble]] and [[Quartz]] are increased by <span style="color:#9abb2e;">'''50%'''</span>.
*Yields of [[Berries]], [[Fish]], [[Wheat]], [[Boar]] and [[Milk]] are decreased by <span style="color:#ea531f;">'''50%'''</span>.
|-
|-
!
!Sturdy Material[[File:Icon Edict Sturdy Material.png|center|frameless|45x45px]]
===Sturdy Material===
[[File:Icon Edict Sturdy Material.png|center|frameless|75x75px]]
|
|
*Upkeep of [[Production]] Building Parts is decreased by <span style="color:#9abb2e;">'''50%'''</span>.
* Upkeep of [[Production]] Building Parts is decreased by <span style="color:#729300;">'''50%'''</span>.
|-
|-
!
!Careful Planning[[File:Icon Edict Careful Planning.png|center|frameless|45x45px]]
===Careful Planning===
[[File:Icon Edict Careful Planning.png|center|frameless|75x75px]]
|
|
*Refund <span style="color:#9abb2e;">'''50%'''</span> of the [[Tools]] used after constructing a Building Part.
* Refund <span style="color:#729300;">'''50%'''</span> of the [[Tools]] used after constructing a Building Part.
|-
|-
!
!Bulk Trade[[File:Icon Edict Bulk Trade.png|center|frameless|45x45px]]
===Bulk Trade===
[[File:Icon Edict Bulk Trade.png|center|frameless|75x75px]]
|
|
*Trade quantity bonus of <span style="color:#9abb2e;">'''80%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] allegiance.
* Trade quantity bonus of <span style="color:#729300;">'''80%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] allegiance.
*Trade price bonus of <span style="color:#ea531f;">'''-20%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] allegiance.
* Trade price bonus of <span style="color:#ea531f;">'''-20%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] allegiance.
|}
|}


==Privileges==
==Privileges==
(description)
(description)
{| class="wikitable sortable mw-collapsible"
![[File:Labor Influence.png|center|frameless|32x32px]]
!'''Labour Privileges'''
|-
!Merchant League
|
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Labour allegiance.
|-
!Civic Chores
|
* Labour buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>.
|-
!Fair Reputation
|
* Newcomers ignore the Happiness Immigration factor.
|-
!Additional Taxation
|
*You can have <span style="color:#729300;">'''1'''</span> more concurring tax without penalty.
|-
!Dutiful Payers
|
* Residential taxation Happiness effect is decreased by <span style="color:#729300;">'''25%'''</span>.
|-
!Family Business
|
* Every time you trade with a village of Labour allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate.
|-
!Merchandise Taxes
|
* Unlock Merchandise [[Taxes]] on [[market]] stalls.
''Unlockable via [[Quests|quest]] event:'' {{#Spoiler:Triggered by having upgraded trade routes??? Unconfirmed}}
|}
{| class="wikitable sortable mw-collapsible"
![[File:Kingdom Influence.png|center|frameless|32x32px]]
!'''Kingdom Privileges'''
|-
!Economic Alliance
|
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Kingdom allegiance.
|-
!Protection Taxation
|
* While a company is deployed on a military mission, Taxation cumulation speed is increased by <span style="color:#729300;">'''50%'''</span>.
|-
!Inherited Land
|
* For every 5 territories you purchase while this effect is active, redeem <span style="color:#729300;">'''1'''</span> for free.
|-
!King's Accolade
|
*If a <span style="color:#dca600;">'''Knight'''</span> dies during a military mission, a new one immigrates to your village.
|-
!Stately Contribution
|
* Kingdom buildings upkeep is reduced by <span style="color:#729300;">'''25%'''</span>.
|-
!Family Business
|
* Every time you trade with a village of Labour allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate.
|}
{| class="wikitable sortable mw-collapsible"
![[File:Clergy Influence.png|center|frameless|32x32px]]
!'''Clergy Privileges'''
|-
!Trade Covenant
|
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Clergy allegiance.
|-
!Pious Fasting
|
* <span style="color:#dca600;">'''Monastic Food'''</span> Need satisfaction for Monastics lasts <span style="color:#729300;">'''25%'''</span> longer.
|-
!Tithe Taxes
|
* Unlocks Tithe Taxes on Churches.
|-
!Parish Grant
|
*Clergy buildings upkeep is reduced by <span style="color:#729300;">'''25%'''</span>.
|-
!Good Neighbour
|
* Every time you trade with a village of Clergy allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate.
|-
!Seal of Prestige
|
* (description)
''Unlockable via [[Quests|quest]] event:'' {{#Spoiler:Triggered by building 5 [[Winery|wineries]]??? Unconfirmed}}
|}

Latest revision as of 19:32, 19 April 2025

(description)

Edicts

(description)

Edict Effects
Contractual Wage
  • Decrease the cost of every mandate by 50%.
  • Decrease the time of every mandate by 50%.
Stonework Promotion
Sturdy Material
  • Upkeep of Production Building Parts is decreased by 50%.
Careful Planning
  • Refund 50% of the Tools used after constructing a Building Part.
Bulk Trade

Privileges

(description)

Labour Privileges
Merchant League
  • Trade price bonus of 10% from villages with Labour allegiance.
Civic Chores
  • Labour buildings upkeep reduced by 25%.
Fair Reputation
  • Newcomers ignore the Happiness Immigration factor.
Additional Taxation
  • You can have 1 more concurring tax without penalty.
Dutiful Payers
  • Residential taxation Happiness effect is decreased by 25%.
Family Business
  • Every time you trade with a village of Labour allegiance, you gain 1 influence with its Estate.
Merchandise Taxes Unlockable via quest event:
Kingdom Privileges
Economic Alliance
  • Trade price bonus of 10% from villages with Kingdom allegiance.
Protection Taxation
  • While a company is deployed on a military mission, Taxation cumulation speed is increased by 50%.
Inherited Land
  • For every 5 territories you purchase while this effect is active, redeem 1 for free.
King's Accolade
  • If a Knight dies during a military mission, a new one immigrates to your village.
Stately Contribution
  • Kingdom buildings upkeep is reduced by 25%.
Family Business
  • Every time you trade with a village of Labour allegiance, you gain 1 influence with its Estate.
Clergy Privileges
Trade Covenant
  • Trade price bonus of 10% from villages with Clergy allegiance.
Pious Fasting
  • Monastic Food Need satisfaction for Monastics lasts 25% longer.
Tithe Taxes
  • Unlocks Tithe Taxes on Churches.
Parish Grant
  • Clergy buildings upkeep is reduced by 25%.
Good Neighbour
  • Every time you trade with a village of Clergy allegiance, you gain 1 influence with its Estate.
Seal of Prestige
  • (description)
Unlockable via quest event: