Difference between revisions of "Functional Rooms"
(Created page with "'''Functional rooms''' are a part of modular buildings that can be designated a specific task to undertake. Many of these can be assigned to any building that allows rooms to be assigned. ==Overview== Once a modular building such as the lord manor have been placed, clicking on the building will show the list of parts. Under some of these parts is the option to designate a room. Once assigned, the function can then be changed if so desired. Functional rooms can be b...") Tags: Mobile web edit Mobile edit |
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==Overview== | ==Overview== | ||
Once a modular building such as the [[ | Once a modular building such as the [[manor house]] have been placed, clicking on the building will show the list of parts. Under some of these parts is the option to designate a room. Once assigned, the function can then be changed if so desired. | ||
Functional rooms can be broadly classified as general or building specific. | Functional rooms can be broadly classified as general or building specific. | ||
Line 13: | Line 13: | ||
Available buildings: | Available buildings: | ||
* [[ | * [[Manor House]] | ||
* [[Tavern]] | * [[Tavern]] | ||
===Treasury=== | ===Treasury=== | ||
Installing a treasury increases the amount of | Installing a treasury increases the amount of gold coins which can be amassed. For every treasury installed in the village the capacity is increased by 30 multiplied by the room size it is installed in; e.g. if a room has a size of 8 it will increase by 240. | ||
Available buildings: | Available buildings: | ||
* | * Manor House | ||
* Tavern | * Tavern | ||
* [[Wooden Keep]] | |||
*Monastery | |||
===Tax Collector's Office=== | ===Tax Collector's Office=== | ||
Line 27: | Line 29: | ||
Available buildings: | Available buildings: | ||
* | * Manor House | ||
* Tavern | * Tavern | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 07:54, 16 May 2024
Functional rooms are a part of modular buildings that can be designated a specific task to undertake. Many of these can be assigned to any building that allows rooms to be assigned.
Overview
Once a modular building such as the manor house have been placed, clicking on the building will show the list of parts. Under some of these parts is the option to designate a room. Once assigned, the function can then be changed if so desired.
Functional rooms can be broadly classified as general or building specific.
General Rooms
General rooms can be placed in a range of buildings and carry out functions that improve the village as a whole.
Bailiff Office
Allows for the employment of a bailiff. Only one office can be built in a village.
Available buildings:
Treasury
Installing a treasury increases the amount of gold coins which can be amassed. For every treasury installed in the village the capacity is increased by 30 multiplied by the room size it is installed in; e.g. if a room has a size of 8 it will increase by 240.
Available buildings:
- Manor House
- Tavern
- Wooden Keep
- Monastery
Tax Collector's Office
The tax collector's office allows for the acquisition of taxes from buildings, bringing in additional income from outside the markets and quests. The amount collected per month is dependant on the number of buildings the collector is able to visit during their working hours.
Available buildings:
- Manor House
- Tavern