Difference between revisions of "Maps"
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== Map Generator (BETA) == | == Map Generator (BETA) == | ||
Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the [[1.9.1 Update]]. For the moment, we propose 3 different variants of the generator, inspired by some of the original maps already present in the game: Coastal, Fluvial and Hills. Several features are planned for the future such as more map types, customization through a set of adjustable parameters, improved vegetation, and elevated rivers. | Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the [[1.9.1. Update|1.9.1 Update]]. For the moment, we propose 3 different variants of the generator, inspired by some of the original maps already present in the game: Coastal, Fluvial and Hills. Several features are planned for the future such as more map types, customization through a set of adjustable parameters, improved vegetation, and elevated rivers. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Current Map Generator Parameters | |+Current Map Generator Parameters |
Revision as of 13:32, 28 December 2023
Foundation allows players to choose from five official maps when starting a new game, or generate a map using the map generator.
Map Generator (BETA)
Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the 1.9.1 Update. For the moment, we propose 3 different variants of the generator, inspired by some of the original maps already present in the game: Coastal, Fluvial and Hills. Several features are planned for the future such as more map types, customization through a set of adjustable parameters, improved vegetation, and elevated rivers.
Icon | Param | Description |
---|---|---|
Ocean | Controls the size of the ocean. | |
Bay | Controls the overall surface taken by bays. | |
Lake | Controls the overall surface taken by lakes. | |
Island | Controls the overall surface taken by islands in main water masses. | |
Cliff | Controls the plateau elevation of the terrain, creating cliffs. | |
Hill | Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills. | |
Slope | Controls the overall incline of the terrain. |
Map Code
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.