Maps
Foundation allows players to choose from five official maps or a procedurally generated map when starting a new game.
Map Generator
Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the 1.9.1 Update. Currently there are 3 base map options based on the original maps already present in the game: Coastal, Fluvial and Hills. These maps have several paramaters that can be adjusted:
Icon | Param | Description |
---|---|---|
Ocean | Controls the size of the ocean. | |
Bay | Controls the overall surface taken by bays. | |
Lake | Controls the overall surface taken by lakes. | |
Island | Controls the overall surface taken by islands in main water masses. | |
Cliff | Controls the plateau elevation of the terrain, creating cliffs. | |
Hill | Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills. | |
Slope | Controls the overall incline of the terrain. |
Additional parameters including improved vegetation, and elevated rivers are being considered for future application.
Map Code
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.