Monastery

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Overview

The Monastery is a building in Foundation. It is unlocked in tier 1 on the Clergy path of the Progression tree for the cost of 25   Gold Coins. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Clergy path.

The Monastery is unique in that the player cannot assign workers to individual jobs within the Monastery. Instead, assuming that there is space available in the Monk Dorms or Nun Dorms, the player can click the "Devote a male villager to the Monastery" or "Devote a female villager to the Monastery" in the building's menu to devote unemployed Villagers to the Monastery. The game algorithm then automatically assigns the newly-created Monastics to jobs within the Monastery. Monastics can only do live in Dorms and do jobs in sub-buildings within the same Monastery to which they were devoted.

This system reflects the true fact that secular lords and rulers (such as the player) had relatively little influence over the internal workings of monasteries in Medieval times.

Sub-buildings

Tier Sub-building Description
1 Monk Dorms

Nun Dorms

Chapel

Monastic Scriptorium

Herb Garden

Berry Garden

Vegetable Garden

Monastic Grange

Refectory

Great Hall

Free Build

Provides accommodation for Monks.

Provides accommodation for Nuns.

Acts as a Church.

Produces   Manuscripts.

Produces   Herbs.

Produces   Berries.

Produces   Vegetables.

Acts as storage for various resources.

Allows Monastics and other Villagers to fill Monastic Food and Food Needs.

Unlocks Mandates.

Allows construction of parts with no function for aesthetics.

2 Hospitium

Cloister

Apiary

Monastic Kitchen

Emissary Office

Treasury

Provides accommodation for Visitors to the Monastery.

Allows Monastics to fill their Cloister Need.

Produces   Honey and   Wax.

Cooks   Monastic Meal.

Allows the player to select a Monastic Emissary.

Increases the player's treasury capacity.

3 None
4 Vineyard

Winery

Produces   Grapes.

Produces   Wine.

5 Monastic Abbatial Church Acts as a Church.

Construction

Basic Parts

Rooms house functions for your monument.

Rooms
Name Effect Construction Costs
Rustic Hall 3   Maintenance 35   Stone
15   Planks
4   Tools
Rustic Hut, Wooden 1   Maintenance 5   Stone
10   Planks
2   Tools
Rustic Hut, Stone 1   Maintenance 15   Stone
8   Planks
2   Tools
Rustic Passageway 2   Maintenance 35   Stone
25   Planks
3   Tools
Rustic Quarters, Minor 1   Maintenance 25   Stone
5   Planks
3   Tools
Rustic Quarters, Major 2   Maintenance 30   Stone
10   Planks
3   Tools
Rustic Gallery 1   Maintenance 35   Stone
5   Planks
2   Tools
Rustic Tower 2   Maintenance 35   Stone
5   Planks
2   Tools

Bell towers are a required part of some Monastery sub-buildings, and will ring bells periodically once they are constructed. The player can configure the pitch and frequency of bell-ringing.

Bell Towers
Name Effect Construction Costs
Rustic Bell Tower, Wooden Belfry 2   Maintenance 25   Stone
11   Planks
2   Tools
Rustic Bell Tower, Open Belfry 2   Maintenance 30   Stone
5   Planks
2   Tools
Rustic Bell Tower, Enclosed Belfry 2   Maintenance 30   Stone
5   Planks
2   Tools
Rustic Facade 2   Maintenance

2   Clergy Splendour

25   Stone
15   Polished Stone
3   Tools

Doors provide access to the building, and at least one access door is required for all modular buildings. Chimneys are a required part for some Monastery sub-buildings.

Doors and Chimneys
Name Effect Construction Costs
Rustic Gate, Humbled None 5   Stone
5   Planks
1   Tools
Rustic Gate, Elevated None 15   Stone
5   Polished Stone
1   Tools
Rustic Gate, Minor None 5   Stone
5   Polished Stone
5   Planks
1   Tools
Rustic Gate, Major 1   Clergy Splendour 15   Stone
5   Polished Stone
5   Planks
2   Tools
Heavy Chimney None 20   Stone
2   Tools
Reinforced Chimney None 10   Polished Stone
5   Stone
3   Tools
Encased Chimney None 20   Stone
2   Tools

Unlockable Parts

These parts are unlocked by Monastery Modest Architecture for 20   Clergy Influence, in tier 3 of the Clergy path of the Progression tree.

Rooms
Name Effect Construction Costs
Modest Hall, Major 6   Maintenance

2   Clergy Splendour

50   Stone
50   Polished Stone
30   Planks
15   Tools
Modest Hall, Minor 5   Maintenance

1   Clergy Splendour

30   Stone
30   Polished Stone
20   Planks
10   Tools
Modest Passageway 4   Maintenance

1   Clergy Splendour

30   Stone
20   Polished Stone
20   Planks
10   Tools
Modest Gallery 2   Maintenance

1   Clergy Splendour

25   Stone
10   Polished Stone
5   Planks
5   Tools
Bell Towers
Name Effect Construction Costs
Modest Bell Tower, Enclosed Belfry 3   Maintenance

1   Clergy Splendour

15   Stone
10   Polished Stone
5   Planks
5   Tools
Modest Bell Tower, Open Belfry 3   Maintenance

1   Clergy Splendour

15   Stone
10   Polished Stone
5   Planks
5   Tools
Modest Bell Tower, Major 3   Maintenance

2   Clergy Splendour

30   Stone
25   Polished Stone
15   Planks
10   Tools
Doors, Chimneys and Other
Name Effect Construction Costs
Modest Gate, Minor 1   Clergy Splendour 5   Stone
10   Polished Stone
2   Tools
Modest Gate, Major 1   Clergy Splendour 10   Stone
15   Polished Stone
4   Tools
Modest Facade 4   Clergy Splendour 10   Stone
30   Polished Stone
5   Tools
Modest Buttress, Tiled 3   Clergy Splendour 5   Stone
5   Polished Stone
3   Tools
Modest Buttress, Standing 3   Clergy Splendour 5   Stone
5   Polished Stone
3   Tools

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