Resources

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Resources are the materials required to sustain and expand the village. Primarily acquired via villagers in their respective workplace, they can also be acquired via trading and quests.

Overview

Resources can be split into five categories: food, common goods, luxury goods, weapons and materials. The variety available and needed of each type increases with village growth; new comers and serfs can be satisfied with a single food type and their buildings constructed with wood and stone. Once resources have been obtained, they must be stored in either a granary (food based goods) or warehouse.

The resources available to the village can be seen in the resources overview to the top of the screen. As more become available the first three rows of resources, marked as favourites will be shown by default with the ability to show more my clicking the small plus at the center of the panel's bottom border. Favourites cannot be changed.

Food

Food is a basic necessity required by villagers of all levels. All food types are stored in a granary and acquired by villagers via the market.

Image Name Produced By
Berries.png Berries Gathering Hut
Bread.png Bread Bakery
Cheese.png Cheese Cheesemaker
Fish.png Fish Fishing Hut

Common Goods

Common goods are required by serfs and upwards. All common goods are the end product of manufacturing and are stored in a warehouse before being taken to market.

Image Name Produced By
Candle.png Candle Candlemaker's Workshop
Common Clothes.png Common Clothes Tailor's Workshop
Common Wares.png Common Wares Common Wares Worshop

Luxury Goods

Luxury Goods are required by the highest echeons of society.

Image Name Produced By
Herbs.png Herbs Herb Garden
Honey.png Honey Apiary
Jewelry.png Jewelry Jewelry Workshop

Weapons

Image Name Produced By
Sword.png Sword Weaponsmith
Pike.png Pike Military quest success