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- ...mary source of daily goods for [[villagers]], which satisfy their food and goods needs from. The market itself is modular and in theory the number of stalls ...are promoted to serfs, the goods stall will become available, then luxury goods as commoners become available.2 KB (292 words) - 21:08, 8 February 2024
- The '''apiary''' is a [[buildings|sub-building]] of the [[monastery]]. ...ding that generates honey and wax resources over time. In order to produce goods, there must be monks or nuns assigned to the building, rather than [[villag377 bytes (52 words) - 07:55, 23 April 2025
- The '''granary''' is a [[buildings|storage facility]] in ''[[Foundation]]''. ...be stored; without this building [[market tender]]s are unable to acquire goods for [[food stall]]s, which will result in hunger initially, a protracted la1 KB (179 words) - 11:21, 18 February 2022
- ...arehouse]] by transporters. As an advanced building that produces [[Common Goods]], it has a high [[maintenance]] and is best-suited to employing [[Citizen| ==Sub-buildings==1 KB (184 words) - 08:53, 23 April 2025
- .... Higher tiers villagers are needed for maximum efficiency at production [[Buildings]] or to initiate higher rating [[Campaign|Military Campaign]] ...run Resource Poduction [[Buildings]], Food Production Building, Logistic, Goods Production, and Service.3 KB (389 words) - 11:47, 11 February 2025
- ...and collect stored resources as needed and take them to their destination. Goods to be stored in the warehouse can only be placed their by a selling trader [[Category:Buildings]]916 bytes (131 words) - 15:33, 13 August 2022
- ...laborate buildings and basic decorations. The [[stonemason]] will take the goods from a [[warehouse]], [[stonecutter camp]] or [[quarry]]. [[Category:Buildings]]472 bytes (63 words) - 04:40, 23 April 2025
- ...point for [[water]], allowing buildings such as the [[bakery]] to produce goods. [[Category:Buildings]]647 bytes (91 words) - 16:34, 17 February 2022
- Goods Need.png, Goods In order to satisfy needs villagers will need access to goods, services and housing depending on their rank in society. If any of these n2 KB (390 words) - 07:54, 2 February 2025
- A building dedicated to creating [[common clothes]] for sale at a [[goods stall]]. Before they can be used, the completed clothing must be stored in [[Category:Buildings]]515 bytes (64 words) - 16:27, 17 February 2022
- ''[[Foundation]]'' has many buildings which produce goods, food, or materials in multiple steps. ==Goods==3 KB (353 words) - 05:36, 27 April 2025
- ...ave been obtained, they must be stored in either a [[granary]] (food based goods) or [[warehouse]]. ===Common Goods===7 KB (1,051 words) - 04:26, 23 April 2025
- ...the ability to expand capacity with the installation of [[treasuries]] in buildings such as a [[manor house]]. ...me will come from the markets themselves as [[villager]]s purchse food and goods with the envoy quests helping to further supplement income. Income from que2 KB (267 words) - 17:10, 26 October 2022
- A building that rather than produce goods from resources supplied, replenishes the trees in regions marked as [[refor [[Category:Buildings]]689 bytes (90 words) - 15:37, 17 February 2022
- ...open up, with [[quests]] that guide further construction towards specific buildings. Goods Icon.png, Goods Production7 KB (1,104 words) - 22:25, 17 April 2025
- ...institute that can become a part of the village, monasteries, unlike other buildings, require villagers to be 'conceeded'. ...r for the [[monk]]s that live within it, the monastery can produce several goods via the [[apiary]], [[vineyard]] and [[winery]] which can then be used by t3 KB (382 words) - 16:18, 17 February 2022
- * Splendour: The level of splendour produced by relevant buildings. ...but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasin7 KB (884 words) - 04:23, 23 April 2025
- * Fix: buildings generating resources have duplicated descriptions * Fix: Market Goods and Luxury tables are not unlocking2 KB (243 words) - 14:33, 29 December 2023
- * Exposed Tavern buildings * Adjusted capacity of certain Tavern sub-buildings and parts20 KB (2,746 words) - 14:32, 29 December 2023