Edicts & Privileges

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Revision as of 15:44, 21 January 2026 by Amay4672 (talk | contribs)
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Overview

Edicts and Privileges are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the Progression Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the Royal Book (F2).

Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain Quests. Once an Edict or Privilege has been chosen, it can only be changed after the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab.

Edicts

Edicts affect the overall function of the village.

Edict Effects
Contractual Wage
  • Decrease the cost of every mandate by 50%.
  • Decrease the time of every mandate by 50%.
Stonework Promotion
Sturdy Material
  • Upkeep of Production Building Parts is decreased by 50%.
Careful Planning
  • Refund 50% of the Tools used after constructing a Building Part.
Bulk Trade

Privileges

Privileges are largely concerned with the function of the village as it concerns the Estates.

Labour Privileges

Labour Privileges
Merchant League
  • Trade price bonus of 10% from villages with Labour allegiance.
Civic Chores
  • Labour buildings upkeep reduced by 25%.
Fair Reputation
  • Newcomers ignore the happiness immigration factor.
Additional Taxation
  • You can have 1 more concurring tax without penalty.
Dutiful Payers
  • Residential taxation happiness effect is decreased by 25%.
Family Business
  • Every time you trade with a village of Labour allegiance, you gain 1 influence with its Estate.
Merchandise Taxes Unlockable via Quest event:

Kingdom Privileges

Kingdom Privileges
Economic Alliance
  • Trade price bonus of 10% from villages with Kingdom allegiance.
Protection Taxation
  • While a company is deployed on a military mission, Taxation cumulation speed is increased by 50%.
Inherited Land
  • For every 5 territories you purchase while this effect is active, redeem 1 for free.
King's Accolade
  • If a Knight dies during a military mission, a new one immigrates to your village.
Stately Contribution
  • Kingdom buildings upkeep is reduced by 25%.

Clergy Privileges

Clergy Privileges
Trade Covenant
  • Trade price bonus of 10% from villages with Clergy allegiance.
Pious Fasting
Tithe Taxes
Parish Grant
  • Clergy buildings upkeep reduced by 25%.
Good Neighbour
  • Every time you trade with a village of Clergy allegiance, you gain 1 influence with its Estate.
Seal of Prestige
  • Trade bonus of 50% when selling Wine
Unlockable via Quest event: