Mandates

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Mandates in Foundation are tasks that the player can order to be carried out by their Bailiff-type Villagers (the Bailiff, Monastic Emissary and/or Royal Courtier). Mandates only become accessible once the player has built a functioning Great Hall.

Some Mandates can be carried out by the player without using the Bailiffs named above. Other Mandates can be carried out by any of the three Villagers named above, while others can only be carried out by the Bailiff, Monastic Emissary or Royal Courtier individually, depending on type.

There are a number of different Mandates that affect the village in various ways. The Mandates tab can be accessed using the Mandates button on the User Interface. Additional Mandates can be unlocked as the village develops.

Bailiff Types

There are three kinds of Bailiff-type Villager, one for each Estate: the Bailiff (Labour), the Monastic Emissary (Clergy) and the Royal Courtier (Kingdom). Only one of each type may be assigned in a game. In all cases, the corresponding office sub-building (Bailiff's Office, Emissary Office, Royal Office) must be unlocked in the Progression Tree and constructed before a Bailiff can be assigned. Labour Bailiffs are chosen from among the Villagers currently working in the city, Emissaries from among current Monastics, and Courtiers from among current Combatants.

Bailiff Bonuses

When the player is ready to assign a Bailiff, they can click on the button in the menu of the building which contains the relevant office. They will then be presented with three candidates (given by the game algorithms), each of whom promises a certain bonus if they are chosen. Some examples of Bailiff/Emissary/Courtier bonuses are a happiness bonus, a bonus to trade prices, improved training speed for Combatants and improved job-learning speed for Villagers. If the player doesn't like any of the available candidates/bonuses, they can change the office sub-building's function to Free Build, then switch it back to the office, at which point they will receive new candidates when they click the assign button again.

Player Mandates

These are Mandates that the player can carry out as soon as the Great Hall is completed, without requiring the services of a Bailiff, Monastic Emissary or Royal Courtier.

  • Promote villagers to higher status funds - allows the player to promote Villagers to a higher Rank once their Needs and other requirements have been met.
  • Discuss a levy with your villagers - allows the player to levy a quantity of Gold Coins.png Gold Coins from their villagers at the cost of a temporary happiness penalty.

Estate Mandates

These Mandates must be completed by the Bailiff of the corresponding Estate. Some of these (Revise an Edict and Improve the Northbury/Myddle/Davenport trade route) can be completed by any of the three Bailiffs. to certain Estates, and as such can only be carried out by the corresponding Bailiff type; i.e. Bailiff for Labour Mandates, Monastic Emissary for Clergy Mandates, Royal Courtier for Kingdom Mandates.

Labour

Name Cost Time Description
Welcome five Commoners to your village 10 Labor Influence.png Labour Influence 4 Causes 5 Villagers of the Commoner rank to come to your village.
Revise an Edict 150 Gold Coins.png Gold Coins 2 When completed, the player can switch one of their current Edicts for a different one.
Revise a Labour Privilege 5 Labor Influence.png Labour Influence 2 When completed, the player can switch one of their current Labour Privileges for a different one.
Oust Unemployed Villagers 3 Labor Influence.png Labour Influence 2 Causes the Bailiff to evict any unemployed Villagers from the town.
Invite the Seneschal to stay in your city None 2 Causes the Seneschal visit Quest to begin.
Influence the Labour Estate in your favour 25 Gold Coins.png Gold Coins 15 Earns a certain amount of Labor Influence.png Labour Influence on completion.
Improve the Trotbury trade route Variable quantity of Tools.png Tools 5 Upgrades this trade route to the next level.
Improve the Northbury trade route Variable quantity of Bread.png Bread 5 Upgrades this trade route to the next level.
Improve the Myddletrade route Variable quantity of Polished Stone.png Polished Stone 5 Upgrades this trade route to the next level.
Improve the Davenport trade route Variable quantity of Planks.png Planks 5 Upgrades this trade route to the next level.

Clergy

Kingdom