Difference between revisions of "Needs"

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==Satisfying Needs==
==Satisfying Needs==
 
In order to satisfy needs villagers will need access to goods, services and housing depending on their rank in society. If any of these needs is not met for an extended period of time the village will face a shortage penalty; this additional penalty will persist for an extended period of time after the shortage has been resolved. This additional penalty is akin to a fear of future supply issue and the cooldown is the time taken to reassure the village it has been resolved.


;Food
;Food
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;Water
;Water
The only other requirement for all villagers, the need for water is satisfied by having access to
The only other requirement for all villagers, the need for water is satisfied by having access to a [[well]].
 
;Faith
Faith becomes a requirement for serfs and above once the village reaches a population of 10. This can be satisfied with the construction of churches.
 
;Comfort
Comfort is another requirement that comes in with serfs and a population of 10. Comfort is satisfied by the villager having a [[house]] of the correct tier for their rank.
 
;Goods
Goods are a requirement for commoners and above. This can only be satisfied by having access to common clothes at a market.
 
;Luxury Goods
Luxury goods are requirement for citizens and knights, they can be acquired from the luxury goods stall at the market.
 
==Maintaining Happiness==
Villager happiness can be seen generally from the villagers overview on the top UI. Hovering over the face will display what needs are outstanding. If there are adequate supplies or buildings available the villager view in the [[estates]] panel can be used to pinpoint who has low satisfaction


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

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