Difference between revisions of "Villagers"

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==Overview==
==Overview==
When starting the village by placing the [[village center]], the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at the base tier: newcomer.
When starting the village by placing the [[village center]], the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at this level.


With each promotion a villager receives they will require additional [[needs]] that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.
With each promotion a villager receives they will require additional [[needs]] that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.


==Promotions==
==Promotions==
For the first 5 days of each month, the ability to promote villagers is offered. The cost to promote increases for each rank, with the exception of military units who can be promoted for free, but have other conditions tied to their promotions.
Once the [[Lord's Manor]] has been constructed, the ability to promote villagers is offered from the Mandates tab on the bottom menu. The cost to promote increases for each rank, with the exception of military units who can be promoted for free, but have other conditions tied to their promotions. Before a villager can be promoted their needs must be satisfied:


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==Serfs==
Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.
{{Jobs|serf}}


 
==Commoners==
The next rank up from serf's, commoners can work jobs which a serf can undertake as well as service/skilled labour work.
{{Jobs|commoner}}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

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