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Foundation allows players | ''Foundation'' allows players starting a new game to choose from three map types, within which up to 7 parameters can be adjusted with sliders, affecting aspects of the map. | ||
===Map Types=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Preview !! Map Name !! Description | !Preview!!Map Name!!Description | ||
|- | |- | ||
| [[File:Screenshot OfficialMap Coastal 2.jpg|120px|Bronze star icon]] || Coastal || The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming. | |[[File:Screenshot OfficialMap Coastal 2.jpg|120px|Bronze star icon]]||style=text-align:center|Coastal[[File:Icon Terrain Bay.png|center|32x32px]] | ||
|The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming. | |||
|- | |- | ||
| [[File:Screenshot OfficialMap Fluvial 4.jpg|120px|Bronze star icon]] || Fluvial || The Fluvial map features long stretches of river that split the land. Bridges must be built earlier to allow passage across rivers for villagers and immigrants alike. | |[[File:Screenshot OfficialMap Fluvial 4.jpg|120px|Bronze star icon]]||style=text-align:center|Fluvial[[File:Icon Terrain River.png|center|32x32px]] | ||
|The Fluvial map features long stretches of river that split the land. Bridges must be built earlier to allow passage across rivers for villagers and immigrants alike. | |||
|- | |- | ||
| [[File:Screenshot OfficialMap Hills 3.jpg|120px|Bronze star icon]] || Hills || The Hills map features dense forests, green pastures and a rounded landscape like no other. The absence of fishing can make it more challenging to feed the population | |[[File:Screenshot OfficialMap Hills 3.jpg|120px|Bronze star icon]]||style=text-align:center|Hills[[File:Icon Terrain Bumpiness.png|center|32x32px]] | ||
|The Hills map features dense forests, green pastures and a rounded landscape like no other. The absence of fishing can make it more challenging to feed the population. | |||
|} | |} | ||
== | ==Parameters== | ||
Below the map types are three buttons. These allow players to create a new map with randomised parameters, to create a new map based on the current parameters, and to undo the last change they made. Map parameters can also be adjusted manually using the sliders. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Icon | !Icon | ||
!Param | !Param | ||
!Appears in map type(s) | |||
!Description | !Description | ||
|- | |- | ||
| | |[[File:Icon_Terrain_Ocean.png|32px]] | ||
|Ocean | |Ocean | ||
|Coastal | |||
|Controls the size of the ocean. | |Controls the size of the ocean. | ||
|- | |- | ||
| | |[[File:Icon Terrain Bay.png|left|32x32px]] | ||
|Bay | |Bay | ||
|Controls the overall surface taken by bays. | |Coastal | ||
|Controls the overall surface taken by bays. | |||
|- | |- | ||
| | |[[File:Icon Terrain Lake.png|32x32px]] | ||
|Lake | |Lake | ||
|Coastal | |||
Fluvial | |||
Hills | |||
|Controls the overall surface taken by lakes. | |Controls the overall surface taken by lakes. | ||
|- | |- | ||
| | |[[File:Icon Terrain Island.png|left|32x32px]] | ||
|Island | |Island | ||
|Coastal | |||
Fluvial | |||
|Controls the overall surface taken by islands in main water masses. | |Controls the overall surface taken by islands in main water masses. | ||
|- | |- | ||
| | |[[File:Icon Terrain Elevation.png|32x32px]] | ||
|Cliff | |Cliff | ||
|Coastal | |||
Fluvial | |||
|Controls the plateau elevation of the terrain, creating cliffs. | |Controls the plateau elevation of the terrain, creating cliffs. | ||
|- | |- | ||
| | |[[File:Icon Terrain Bumpiness.png|32x32px]] | ||
|Hill | |Hill | ||
|Controls the bumpiness of the terrain: a low value generates flat terrain | |Coastal | ||
Fluvial | |||
Hills | |||
|Controls the bumpiness of the terrain: a low value generates flat terrain whereas, a high value generates flat terrain interspersed with lots of hills. | |||
|- | |- | ||
| | |[[File:Icon Terrain Slope.png|32x32px]] | ||
|Slope | |Slope | ||
|Controls the overall incline of the terrain. | |Coastal | ||
Fluvial | |||
Hills | |||
|Controls the overall incline of the terrain: a low value creates flat terrain, whereas a high value creates terrain with many gentle slopes. | |||
|} | |} | ||
=== Map Code === | Additional parameters including improved vegetation, and elevated rivers are being considered for future application. | ||
===Map Code === | |||
The map code contains all of the current map information, and can be used for easy sharing. Next to the Map Code are buttons which allow copying and copying to clipboard. ''Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.'' | |||
You can see the map code when generating a new map and also in the esc menu while having loaded a save. | |||
[[Category:Game Mechanics]] | |||
[[Category:Image Needed]] | |||
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