Difference between revisions of "Needs"

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Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement.
Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement.


== Essential vs. Additional Needs ==
== Essential/Additional Needs and Happiness ==
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time. However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs.  
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time.  
 
However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs.
 
Once a Need is met, the happiness penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved.


Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which ordinary villagers do not.  
Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which ordinary villagers do not.  


There are various kinds of needs.
The happiness of individual villagers can be tracked on each villager's menu, and an overview of individual villager happiness is available in the Villagers page of the [[Book|Royal Book]] (F5). The average happiness of the population as a whole can be seen on the village UI.  


{{Icon List|cols=5|
== Types of Needs ==
{{Icon List|Water Need.png, Water
Food Need.png, Rustic Food
Food Need.png, Rustic Food
Food Need.png, Refined Food
Food Need.png, Refined Food
Water Need.png, Water
Comfort Need.png, Housing
Faith Need.png, Service
Faith Need.png, Service
Comfort Need.png, Housing
Goods Need.png, Goods
Goods Need.png, Goods
Beer.png, Entertainment
Luxury Need.png, Luxury
Luxury Need.png, Luxury
Faith Need.png, Cloister
Food Need.png, Monastic Food
Food Need.png, Monastic Food
Beer.png, Entertainment
Faith Need.png, Cloister}}
}}


== Satisfying Needs ==
== Satisfying Needs ==
In order to satisfy Needs villagers will need access to goods, services and housing depending on their type and rank in society. If any of these Needs is not met for an extended period of time, the villager will receive a happiness penalty, which will increase over time if the shortage continues. Once the Need is met, the penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved.
In order to satisfy Needs, villagers need to be able to purchase resources and access services and housing depending on their type and rank in society. Refer to the [[Villagers]] page to see Needs according to type and rank of Villager.
 
;Water
This need is satisfied by having access to a [[Well]].


;Rustic Food
'''Rustic Food'''
A requirement by villagers of all levels, this need is satisfied when the villager can purchase any kind of rustic food from a [[market|Market Stall]].


;Water
This need is satisfied when the villager can obtain any kind of rustic food from a [[market|Market Stall]], [[Mess Hall]] or [[Refectory]].
The only other requirement for all villagers, the need for water is satisfied by having access to a [[well]].
 
'''Refined Food'''
 
This need is satisfied when the villager can obtain any kind of Refined Food from a [[market|Market Stall]] or [[Mess Hall]].
 
;Housing
Housing is satisfied when the villager has a place in a [[House]] of the correct type and tier for the villager's type and rank.


;Service
;Service
Service becomes a requirement for serfs and above once the village reaches a population of 10. This can be satisfied with the construction of churches.
This need is satisfied when the villager is able to visit a functioning [[Church]] or [[Monastic Chapel]].  


;Comfort
;Goods
Comfort is another requirement that comes in with serfs and a population of 10. Comfort is satisfied by the villager having a [[house]] of the correct tier for their rank.
This need is satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Common_Goods Goods] from a [[Market]].


;Entertainment
;Entertainment
Entertainment is required by commoners and above, as well as soldiers and knights. Entertainment can be satisfied when a villager visits a [[Tavern]].
Entertainment can be satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Tavern_Goods Tavern Goods] from a functioning [[Tavern]].
 
;Luxury
This need is satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Luxury_Goods Luxuries] from a [[Market]].
 
'''Monastic Food'''
 
This need is satisfied when a villager can obtain any type of Monastic Food from a [[Refectory]].


;Goods
'''Cloister'''
Goods are a requirement for commoners and above. This can only be satisfied by having access to common clothes at a market.


;Luxury Goods
This need is satisfied when a villager can spend time in a functioning cloister.
Luxury goods are requirement for citizens and knights, they can be acquired from the luxury goods stall at the market.


==Maintaining Happiness==
==Maintaining Happiness==
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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Image Needed]]
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