424
edits
| Line 8: | Line 8: | ||
Once a Need is met, the happiness penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved. | Once a Need is met, the happiness penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved. | ||
Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which | Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which Villagers do not. Refer to the [[Villagers]] page to see Needs according to type and rank of villager. | ||
The happiness of individual villagers can be tracked on each villager's menu, and an overview of individual villager happiness is available in the Villagers page of the [[Book|Royal Book]] (F5). The average happiness of the population as a whole can be seen on the village UI. Hovering over this indicator will cause a small panel to appear which shows the general influences on average happiness. | The happiness of individual villagers can be tracked on each villager's menu, and an overview of individual villager happiness is available in the Villagers page of the [[Book|Royal Book]] (F5). The average happiness of the population as a whole can be seen on the village UI. Hovering over this indicator will cause a small panel to appear which shows the general influences on average happiness. | ||
| Line 25: | Line 25: | ||
== Satisfying Needs == | == Satisfying Needs == | ||
In order to satisfy Needs, villagers need to be able to purchase resources and access services and housing depending on their type and rank in society | In order to satisfy Needs, villagers need to be able to purchase resources and access services and housing depending on their type and rank in society. | ||
;Water | ;Water | ||
| Line 61: | Line 61: | ||
This need is satisfied when a villager can spend time in a functioning cloister. | This need is satisfied when a villager can spend time in a functioning cloister. | ||
== Other Needs == | |||
Some types of visitors to the town have other Needs according to their type and rank. For example, visitors during a [[Events|Fair]] might have an Inn Lodging Need, which is satisfied when the visitor is able to find a space in a functioning Inn. High-ranking visitors late in the game, such as the Abbess, might have a Great Hall Need, which is satisfied when she is able to visit the Great Hall. All unique visitor Needs are to do with lodgings (in the Inn, Hospitium, Barracks or Private Quarters according to type) and visiting certain buildings, and are satisfied when the villager is able to find a space in the relevant lodging type or visit the relevant building. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Image Needed]] | [[Category:Image Needed]] | ||
edits