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All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''" | All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''" | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
!'''Quest''' | !'''Quest''' | ||
!Objectives | !Objectives | ||
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Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected. | Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected. | ||
==Military | ==Military== | ||
Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time. | Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time. | ||
Missions are divided into | Missions are divided into Grades marked by the number of {{Item|resource=fleur de lis}}. Higher grade Missions will be unlocked after a Mission of the previous grade has been successfully completed. The "Strategic Patrol" Mission is the first Mission, and must be completed before any other Missions are unlocked. | ||
Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions. | Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions. | ||
{| class="wikitable" | |||
=== Military Missions === | |||
{| class="wikitable" style="min-width: 100%; display: table;" | |||
!Mission | !Mission | ||
!Description | !Description | ||
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|The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | |The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | ||
|None | |None | ||
|[[Army#Company Might|Might]] 18+<br />{{Item|resource= | |[[Army#Company Might|Might]] 18+<br />{{Item|resource=grade 1}} | ||
|1 Any | |1 Any | ||
|{{Item|resource=coin}}<br />{{Item|resource=Kingdom influence}} | |{{Item|resource=coin}}<br />{{Item|resource=Kingdom influence}} | ||
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|A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | |A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | ||
|None | |None | ||
|[[Army#Company Might|Might]] 48+<br />{{Item|resource= | |[[Army#Company Might|Might]] 48+<br />{{Item|resource=Grade 1}} | ||
|1 Sword | |1 Sword | ||
|{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=Kingdom influence}} | |{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=Kingdom influence}} | ||
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|The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | |The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | ||
|None | |None | ||
|[[Army#Company Might|Might]] 48+ | |[[Army#Company Might|Might]] 48+<br />{{Item|resource=grade 1}} | ||
{{Item|resource= | |||
|1 Sword | |1 Sword | ||
|{{Item|resource=wood}} | |{{Item|resource=wood}}<br />{{Item|resource=planks}}<br />{{Item|resource=stone}}<br />{{Item|resource=Kingdom influence}} | ||
{{Item|resource=planks}} | |||
{{Item|resource=stone}} | |||
{{Item|resource=Kingdom influence}} | |||
|- | |- | ||
|Skirmish Season | |Skirmish Season | ||
|Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | |Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |[[Army#Company Might|Might]] 48+<br />{{Item|resource=grade 1}} | ||
{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 48+ | |||
{{Item|resource= | |||
|1 Sword | |1 Sword | ||
|{{Item|resource=bread}} | |{{Item|resource=bread}}<br />{{Item|resource=kingdom influence}} | ||
{{Item|resource=kingdom influence}} | |||
|- | |- | ||
|Convoy Escort | |Convoy Escort | ||
|Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | |Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |[[Army#Company Might|Might]] 280+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | ||
{{Item|resource=death}} | |1 Spear<br />1 Any | ||
|[[Army#Company Might|Might]] 280+ | |{{Item|resource=cloth}}<br />{{Item|resource=clothes}}<br />{{Item|resource=kingdom influence}} | ||
{{Item|resource= | |||
{{Item|resource=war ration}} | |||
|1 Spear | |||
1 Any | |||
|{{Item|resource=cloth}} | |||
{{Item|resource=clothes}} | |||
{{Item|resource=kingdom influence}} | |||
|- | |- | ||
|Enemy on the Move | |Enemy on the Move | ||
|Royal Army scouts have spotted well-armed enemy companies near our lands. Anyone who defeats them can claim the enemy's weapons for themselves. | |Royal Army scouts have spotted well-armed enemy companies near our lands. Anyone who defeats them can claim the enemy's weapons for themselves. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |[[Army#Company Might|Might]] 280+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | ||
{{Item|resource=death}} | |1 Bow<br />1 Any | ||
|[[Army#Company Might|Might]] | |{{Item|resource=sword}}<br />{{Item|resource=spear}}<br />{{Item|resource=shortbow}}<br />{{Item|resource=kingdom influence}} | ||
{{Item|resource= | |- | ||
{{Item|resource=war ration}} | |Free the Granaries | ||
|1 Bow | |Border settlements have been seized by enemy forces. Their Elders offer a share of their granaries to anyone who can liberate them. | ||
1 Any | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
|{{Item|resource= | |[[Army#Company Might|Might]] 280+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | ||
{{Item|resource= | |1 Sword<br />1 Any | ||
|{{Item|resource=boar}}<br />{{Item|resource=wheat}}<br />{{Item|resource=milk}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Hold the Line | |||
|The First Constable plans to build a line of forts along the realm's borders. She offers coin and leftover materials to combatants willing to hold the line. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 480+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Any<br />1 Any<br />1 Any | |||
|{{Item|resource=polished stone}}<br />{{Item|resource=tools}}<br />{{Item|resource=wood}}<br />{{Item|resource=planks}}<br />{{Item|resource=stone}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Village Crawl | |||
|The Royal Army is advancing deep into enemy territory, opening up new opportunities for raids on villages rumoured to be brimming with goods. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 480+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Spear<br />1 Sword<br />1 Any | |||
|{{Item|resource=cloth}}<br />{{Item|resource=clothes}}<br />{{Item|resource=beer}}<br />{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Fort Feast | |||
|The First Constable has her eyes on a series of enemy forts famed for withstanding long sieges. Whoever captures them can keep the provisions inside. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 960+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}} | |||
|1 Spear<br />1 Bow<br />1 Any | |||
|{{Item|resource=cheese}}<br />{{Item|resource=bread}}<br />{{Item|resource=meat}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Noble Rescue | |||
|A noble has been taken hostage by a bitter rival and promises a fortune to whoever can set him free. The thing is - no one knows where he has been taken to. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 960+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}} | |||
|1 Sword<br />1 Bow<br />1 Any | |||
|{{Item|resource=gems}}<br />{{Item|resource=jewellery}}<br />{{Item|resource=coin}}<br />{{Item|resource=kingdom influence}} | |||
|} | |||
{{Item|resource= | === Military Campaigns === | ||
Military Campaigns are related to Missions, but are assigned by the King as a result of a Royal Courtier mandate after other Keep-related quests have been completed. Campaigns differ from Missions in that there are several stages in a Campaign, and at the end of each stage the player has the option of recalling their Companies or ordering them to fight on. Completing an entire Military Campaign is one of the requirements of the Kingdom Aspiration. Military Campaigns are also the only type of Mission from which players can win {{Item|resource=steel}} and tier 3 Weapons ({{Item|resource=longbow}}, {{Item|resource=longsword}}, {{Item|resource=pike}}). | |||
{| class="wikitable" style="min-width: 100%; display: table;" | |||
|+ | |||
!Mission | |||
!Description | |||
!Risks | |||
!Prerequisites | |||
!Company Number and Type(s) | |||
!Rewards | |||
|- | |- | ||
| | |Defending the Farmland | ||
| | |The Enemy has raided the King's farmlands; if you aid in repelling the attackers, your Liege promises steel, coins, and a portion of the bread they plundered. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |[[Army#Company Might|Might]] 600+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}} | ||
{{Item|resource=death}} | |1 Bow<br />1 Spear<br />1 Sword<br />1 Any | ||
| | |{{Item|resource=coin}}<br />{{Item|resource=steel}}<br />{{Item|resource=bread}}<br />{{Item|resource=longbow}}<br />{{Item|resource=pike}}<br />{{Item|resource=longsword}}<br />{{Item|resource=kingdom influence}} | ||
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'''<big>Labour</big>''' | '''<big>Labour</big>''' | ||
=== | === A Prestigious Burg === | ||
|'''<small>Requirements</small>''' | |'''<small>Requirements</small>''' | ||
* | * Build a City Belfry | ||
* Increase 30 Houses to High Density | |||
* Host the Seneschal at your Tavern | |||
* Raise the Happiness of your village above 75 | |||
* Splendour for Labour estate is 500 or more | |||
'''<small>Restrictions</small>''' | |||
* Never build a Monastery | |||
* Never build a Castle | |||
* | * | ||
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'''<big>Kingdom</big>''' | '''<big>Kingdom</big>''' | ||
=== | === A Mighty Stronghold === | ||
|'''<small>Requirements</small>''' | |'''<small>Requirements</small>''' | ||
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