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Foundation allows players to choose from five official maps when starting a new game. | ''Foundation'' allows players to choose from five official '''maps''' or a procedurally generated map when starting a new game. | ||
Coastal | {| class="wikitable" | ||
The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming. | |+ Official Map List | ||
|- | |||
! Preview !! Map Name !! Description | |||
|- | |||
| [[File:Screenshot OfficialMap Coastal 2.jpg|120px|Bronze star icon]] || Coastal || The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming. | |||
|- | |||
| [[File:Screenshot OfficialMap Fluvial 4.jpg|120px|Bronze star icon]] || Fluvial || The Fluvial map features long stretches of river that split the land. Bridges must be built earlier to allow passage across rivers for villagers and immigrants alike. | |||
|- | |||
| [[File:Screenshot OfficialMap Hills 3.jpg|120px|Bronze star icon]] || Hills || The Hills map features dense forests, green pastures and a rounded landscape like no other. The absence of fishing can make it more challenging to feed the population. | |||
|- | |||
| [[File:Screenshot OfficialMap Mountain 3.jpg|120px|Bronze star icon]] || Mountain || The Mountain map offers a small coastal stretch of land with rough elevated terrain at you back that will challenge your establishment. | |||
|- | |||
| [[File:Screenshot OfficialMap Valley 6.jpg|120px|Bronze star icon]] || Valley || At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please. | |||
|} | |||
Fluvial | == Map Generator== | ||
Procedural maps are randomly generated maps that will make each game a unique experience. First introduced publicly in the [[1.9.1. Update|1.9.1 Update]], currently there are 5 base map options based on the original maps already present in the game: Coastal, Fluvial, Hills, Mountain and Valley. The generated maps have several paramaters that can be adjusted: | |||
{| class="wikitable" | |||
|+Current Map Generator Parameters | |||
!Icon | |||
!Param | |||
!Description | |||
|- | |||
|[[File:Icon_Terrain_Ocean.png|32px]] | |||
|Ocean | |||
|Controls the size of the ocean. | |||
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|Bay | |||
|Controls the overall surface taken by bays. | |||
|- | |||
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|Lake | |||
|Controls the overall surface taken by lakes. | |||
|- | |||
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|Island | |||
|Controls the overall surface taken by islands in main water masses. | |||
|- | |||
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|Cliff | |||
|Controls the plateau elevation of the terrain, creating cliffs. | |||
|- | |||
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|Hill | |||
|Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills. | |||
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|Slope | |||
|Controls the overall incline of the terrain. | |||
|} | |||
Additional parameters including improved vegetation, and elevated rivers are being considered for future application. | |||
=== Map Code === | |||
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. ''Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.'' | |||
You can see the map code when generating a new map and also in the esc menu while having loaded a save. | |||
[[Category:Game Mechanics]] | |||
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