Difference between revisions of "Resources"

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'''Resources''' are the materials required to sustain and expand the village. Primarily acquired via [[villagers]] in their respective workplace, they can also be acquired via [[trading]] and [[quests]].
'''Resources''' are the materials required to sustain and expand the village. Primarily acquired via [[villagers]] in their respective workplace, they can also be acquired via [[trading]] and [[Quests]].


==Overview==
==Overview==
Resources can be split into five categories: food, common goods, luxury goods, weapons and materials. The variety available and needed of each type increases with village growth; new comers and serfs can be satisfied with a single food type and their buildings constructed with wood and stone. Once resources have been obtained, they must be stored in either a [[granary]] (food based goods) or [[warehouse]].
Resources can be split into the following categories: food, common goods, luxury goods, tavern goods, weapons and materials. The variety available and needed of each type increases with village growth; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they must be stored in either a [[Granary]] (food-based goods) or a [[Warehouse]].


The resources available to the village can be seen in the resources overview to the top of the screen. As more become available the first three rows of resources, marked as favourites will be shown by default with the ability to show more my clicking the small plus at the center of the panel's bottom border. Favourites cannot be changed.
The resources available to the village can be seen in the resources overview at the top of the screen. As more become available, the first two rows will fill with those resources marked as favourites by default. Players can see all resources by clicking the small plus at the center of the resource overview's bottom border. Favourites can be changed in the Resources page of the [[Book]] (F5) by clicking the star icon on the far left of each row.


===Food===
===Food===
Food is a basic [[Needs|necessity]] required by [[villagers]] of all levels. All food types are stored in a [[granary]] and acquired by villagers via the [[market]].
Food is a Need required by [[villagers]] of all types and ranks. Food types are usually stored in [[granary|Granaries]] or [[Monastic Grange|Monastic Granges]] and acquired by villagers via the [[Market]], [[Refectory]] or [[Mess Hall]]. Most food types allow villagers to fill their Rustic/Refined/Monastic Food [[Needs]]. The only exceptions to this are Tavern Meals, which are created and consumed within [[Tavern|Taverns]] and provide a happiness bonus, and War Rations, which are created in the Provisioner and consumed by military companies on Tier 2 and 3 military quests.
{| class="wikitable"
{| class="wikitable"
! Image !! Name !! Produced By
! Image !! Name !! Type !! Produced By
|-
| [[File:Berries.png|50px]] || {{link|Berries}} || Rustic food || [[Gathering Hut]]
|-
| [[File:Fish.png|50px]] || {{Link|Fish}} || Rustic food || [[Fisher's Hut]]
|-
| [[File:Vegetables.png|50px]] || {{Link|Vegetables}} || Rustic food || |[[Vegetable Garden]]
|-
| [[File:Bread.png|50px]] || {{Link|Bread}} || Refined food || [[Bakery]]
|-
| [[File:Cheese.png|50px]] ||{{Link|Cheese}} || Refined food || [[Cheesemaker]]
|-
|-
| [[File:Berries.png|50px]] || {{link|Berries}} || [[Gathering Hut]]
| [[File:Meat.png|50px]] || {{Link|Meat}} || Refined food || [[Butchery]]
|-
|-
| [[File:Bread.png|50px]] || {{Link|Bread}} || [[Bakery]]
| [[File:Meal.png|50px]] || {{Link|Meal}} || Tavern meal || [[Tavern|Tavern Kitchen]]
|-
|-
| [[File:Cheese.png|50px]] ||{{Link|Cheese}} || [[Cheesemaker]]
| [[File:Monastic Meal.png|50px]] || {{Link|Monastic Meal}} || Monastic food || [[Monastery|Monastic]] Kitchen
|-
|-
| [[File:Fish.png|50px]] || {{Link|Fish}} || [[Fishing Hut]]
| [[File:War Rations.png|50px]] || {{Link|War Rations}} || Military food || [[Provisioner]]
|-
|-
|}
|}


===Common Goods===
===Common Goods===
Common goods are required by serfs and upwards. All common goods are the end product of manufacturing and are stored in a [[warehouse]] before being taken to market.
Common Goods are required by Commoners and upwards. They can be sold on a Goods Stall in the [[Market]], and allow villagers to fill their Goods [[Needs|Need]].


{| class="wikitable"
{| class="wikitable"
! Image !! Name !! Produced By
! Image !! Name !! Produced By
|-
|-
| [[File:Candle.png|50px]] || {{Link|Candle}} || [[Candlemaker's Workshop]]
| [[File:Candle.png|50px]] || {{Link|Candle}} || [[Candle Workshop|Candlemaker's Workshop]]
|-
|-
| [[File:Common Clothes.png|50px]] ||{{Link|Common Clothes}} || [[Tailor's Workshop]]
| [[File:Common Clothes.png|50px]] ||{{Link|Common Clothes}} || [[Tailor's Workshop]]
|-
|-
| [[File:Common Wares.png|50px]] ||{{Link|Common Wares}} || [[Common Wares Worshop]]
| [[File:Common Wares.png|50px]] ||{{Link|Common Wares}} || [[Common Wares Workshop]]
|-
|}
 
===Luxury Goods===
Luxury Goods are required by the highest echelons of society; Citizens and Knights. They can be sold on a Luxury Stall in the [[Market]], and allow villagers to fill their Luxury [[Needs|Need]].
 
{| class="wikitable"
! Image !! Name !! Produced By
|-
| [[File:Herbs.png|50px]] || {{Link|Herbs}} || [[Herb Garden]]
|-
| [[File:Honey.png|50px]] || {{Link|Honey}} || [[Apiary]]
|-
|-
| [[File:Gems.png|50px]] || {{Link|Gems}} || [[Quarries]]
|-
| [[File:Jewelry.png|50px]] || {{Link|Jewellery}}|| [[Jeweller's Workshop]]
|}
|}
=== Tavern Goods ===
Tavern goods are required by Commoners and upwards, as well as Soldiers and Knights. They can be sold in [[Tavern|Taverns]], and allow villagers to fill their Entertainment [[Needs|Need]].
{| class="wikitable"
! Image !! Name !! Produced By
|-
| [[File:Berrybrew.png|50px]] || {{Link|Berry Brew}}|| [[Tavern]]
|-
| [[File:Beer.png|50px]] ||{{Link|Beer}} || [[Brewery]]
|-
| [[File:Wine.png|50px]] ||{{Link|Wine}} || [[Winery]]
|-
|}
===Weapons===
Weapons are used by soldiers to improve their combat strength when on military [[quests]]. Tier 1 and 2 Weapons are made in their respective Weapons Smiths, while Tier 3 Weapons are obtainable only by completing certain military quests. Weapons are stored in the [[Armoury]].
{| class="wikitable"
|-
!Image!!Name!!Produced By
!Tier
|-
|[[File:Spear.png|50px]]||{{Link|Spear}}||[[Spearmaker's Hut]]
|1
|-
|[[File:Polearm.png|50px]]||{{Link|Polearm}}||[[Spearmaker's Hut]]
|2
|-
|[[File:Pike_v2.png|50px]]||{{Link|Pike}}||[[Quests#Military Quests|Campaign Reward]]
|3
|-
|[[File:Ironsword.png|50px]]||{{Link|Iron Sword}}||[[Swordsmith]]
|1
|-
|[[File:Steelsword.png|50px]]||{{Link|Steel Sword}}||[[Swordsmith]]
|2
|-
|[[File:Longsword.png|50px]]||{{Link|Longsword}}||[[Quests#Military Quests|Campaign Reward]]
|3
|-
|[[File:Shortbow.png|50px]]||{{Link|Shortbow}}||[[Bowyer's Hut]]
|1
|-
|[[File:Recurvebow.png|50px]]||{{Link|Recurve Bow}}||[[Bowyer's Hut]]
|2
|-
|[[File:Longbow.png|50px]]||{{Link|Longbow}}||[[Quests#Military Quests|Campaign Reward]]
|3
|}
===Raw Materials===
Raw Materials are resources that are used primarily by craftsmen to produce various refined goods or to construct buildings. They generally cannot be consumed directly by villagers, but there are some exceptions which are both directly consumed by villagers and used as raw materials by craftsmen.
===Raw Foods===
{| class="wikitable"
!Image!!Name||Produced By||Component Of
|-
|[[File:Berries.png|50px]]
|{{link|Berries}}
|[[Gathering Hut]]
|Berry Brew
|-
|[[File:Boar.png|50px]]||{{Link|Boar}}||[[Hunter's Hut]]||Tavern Meals<br />Meat
|-
|[[File:Flour.png|50px]]
|{{Link|Flour}}
|[[Windmill]]
|Bread
|-
|[[File:Grape.png|50px]]||{{Link|Grapes}}||[[Vineyard]]||Wine
|-
|[[File:Hop.png|50px]]||{{Link|Hops}}||[[Hop Farm]]||Beer
|-
|[[File:Milk.png|50px]]||{{Link|Milk}}||[[Dairy Farm]]||Cheese
|-
|[[File:Water.png|50px]]||{{Link|Water}}||[[Well]]||Beer<br />Bread
|-
|[[File:Wheat.png|50px]]||{{Link|Wheat}}||[[Wheat Farm]]||Flour<br />Bread<br />Monastic Meals
|}
===Raw Resources===
Raw resources are harvested from the region, typically for conversion to materials.
{| class="wikitable"
!Image!!Name||Produced By||Component Of
|-
|[[File:Coal.png|50px]]
|{{Link|Coal}}
|[[Charcoal Hut]]
|Iron<br />Gold Bar<br />Glass<br />Weapons
|-
|[[File:Gems.png|50px]]||{{Link|Gems}}||[[Quarries]]||Jewelry
|-
|[[File:Gold Ore.png|50px]]||{{Link|Gold Ore}}||[[Gold Quarry]]||Gold Bars
|-
|[[File:Iron Ore.png|50px]]||{{Link|Iron Ore}}||[[Iron Quarry]]||Iron
|-
|[[File:Logs.png|50px]]||{{Link|Logs}}||[[Lumber Camp]]||Buildings<br />Planks
|-
|[[File:Marble.png|50px]]||{{Link|Marble}}||[[Marble Quarry]]||Decorations<br />Sculptures
|-
|[[File:Quartz.png|50px]]||{{Link|Quartz}}||[[Quartz Quarry]]||Glass
|-
|[[File:Stone.png|50px]]||{{Link|Stone}}||[[Stonecutter Camp]]<br />[[Stone Quarry]]||Buildings<br />Polished Stone
|-
|[[File:Steel.png|50px]]||{{Link|Steel}}||[[Trade]] with Castle Harbour<br />[[Mission|Missions]] reward
|Tier 2 Weapons
|-
|[[File:Wax.png|50px]]||{{Link|Wax}}||[[Apiary]]||Candles
|-
|[[File:Wool.png|50px]]||{{Link|Wool}}||[[Sheep Farm]]||Cloth
|}
===Materials===
Manufactured materials are raw resources that have been processed. They are typically used for construction or the production of common goods and weapons.
{| class="wikitable"
!Image!!Name!!Produced By!!Component Of
|-
|[[File:Barrel.png|50px]]||{{link|Barrel}}||[[Cooperage]]||Wine
|-
|[[File:Cloth.png|50px]]||{{Link|Cloth}}||[[Weaver Hut]]||Buildings<br />Common Clothes<br />Weapons
|-
|[[File:Glass.png|50px]]||{{Link|Glass}}||[[Glass Smelter]]||Stained Glass<br />Tier 3 Quality Housing
|-
|[[File:Gold Bar.png|50px]]||{{Link|Gold Bar}}||[[Gold Smelter]]||Jewelry<br />Sculptures
|-
|[[File:Iron Bar.png|50px]]||{{Link|Iron}}||[[Iron Smelter]]||Barrels<br />Candles<br />Common Wares<br />Tools<br />Weapons
|-
|[[File:Planks.png|50px]]||{{Link|Planks}}||[[Sawmill]]||Buildings<br />Common Wares<br />Barrels
|-
|[[File:Polished Stone.png|50px]]||{{Link|Polished Stone}}||[[Stonemason Hut]]||Buildings
|-
|[[File:Manuscripts.png|50px]]||{{Link|Manuscripts}}||[[Scriptorium|Monastic Scriptorium]]||Monastic [[Villagers#Promotions|Promotions]]
|-
|[[File:Sculpture.png|50px]]||{{Link|Sculpture}}||[[Sculpture Workshop]]||Buildings
|-
|[[File:Stained Glass.png|50px]]||{{Link|Stained Glass}}||[[Stained Glass Workshop]]||Buildings
|-
|[[File:Tools.png|50px]]||{{Link|Tools}}||[[Blacksmith]]||Candles<br />Barrels<br />Glass<br />Weapons
|-
|}
===Resource Tracking===
The game offers several options for resource management.
In the resources panel, hovering the mouse over a resource causes a small info panel to appear which breaks down the total stock of that resource, showing the player how much of the total is in storage, in market stalls, in production buildings, and in transit. Furthermore, right-clicking on a resource in the panel marks the resource for tracking, which causes counters to appear above every building and villager that produces, stocks or transports the resource, showing how much that building or villager currently holds.
Left-clicking on a resource in the panel is a shortcut to the Resources page of the [[Book|Royal Book]], where players can see their total stocks of each resource, order the stockpiling, import or export of each resource, set favourites to appear in the resources panel and toggle tracking.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 17:17, 18 January 2026

Resources are the materials required to sustain and expand the village. Primarily acquired via villagers in their respective workplace, they can also be acquired via trading and Quests.

Overview

Resources can be split into the following categories: food, common goods, luxury goods, tavern goods, weapons and materials. The variety available and needed of each type increases with village growth; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they must be stored in either a Granary (food-based goods) or a Warehouse.

The resources available to the village can be seen in the resources overview at the top of the screen. As more become available, the first two rows will fill with those resources marked as favourites by default. Players can see all resources by clicking the small plus at the center of the resource overview's bottom border. Favourites can be changed in the Resources page of the Book (F5) by clicking the star icon on the far left of each row.

Food

Food is a Need required by villagers of all types and ranks. Food types are usually stored in Granaries or Monastic Granges and acquired by villagers via the Market, Refectory or Mess Hall. Most food types allow villagers to fill their Rustic/Refined/Monastic Food Needs. The only exceptions to this are Tavern Meals, which are created and consumed within Taverns and provide a happiness bonus, and War Rations, which are created in the Provisioner and consumed by military companies on Tier 2 and 3 military quests.

Image Name Type Produced By
Berries.png Berries Rustic food Gathering Hut
Fish.png Fish Rustic food Fisher's Hut
Vegetables.png Vegetables Rustic food Vegetable Garden
Bread.png Bread Refined food Bakery
Cheese.png Cheese Refined food Cheesemaker
Meat.png Meat Refined food Butchery
Meal.png Meal Tavern meal Tavern Kitchen
Monastic Meal.png Monastic Meal Monastic food Monastic Kitchen
War Rations.png War Rations Military food Provisioner

Common Goods

Common Goods are required by Commoners and upwards. They can be sold on a Goods Stall in the Market, and allow villagers to fill their Goods Need.

Image Name Produced By
Candle.png Candle Candlemaker's Workshop
Common Clothes.png Common Clothes Tailor's Workshop
Common Wares.png Common Wares Common Wares Workshop

Luxury Goods

Luxury Goods are required by the highest echelons of society; Citizens and Knights. They can be sold on a Luxury Stall in the Market, and allow villagers to fill their Luxury Need.

Image Name Produced By
Herbs.png Herbs Herb Garden
Honey.png Honey Apiary
Gems.png Gems Quarries
Jewelry.png Jewellery Jeweller's Workshop

Tavern Goods

Tavern goods are required by Commoners and upwards, as well as Soldiers and Knights. They can be sold in Taverns, and allow villagers to fill their Entertainment Need.

Image Name Produced By
Berrybrew.png Berry Brew Tavern
Beer.png Beer Brewery
Wine.png Wine Winery


Weapons

Weapons are used by soldiers to improve their combat strength when on military quests. Tier 1 and 2 Weapons are made in their respective Weapons Smiths, while Tier 3 Weapons are obtainable only by completing certain military quests. Weapons are stored in the Armoury.

Image Name Produced By Tier
Spear.png Spear Spearmaker's Hut 1
Polearm.png Polearm Spearmaker's Hut 2
Pike v2.png Pike Campaign Reward 3
Ironsword.png Iron Sword Swordsmith 1
Steelsword.png Steel Sword Swordsmith 2
Longsword.png Longsword Campaign Reward 3
Shortbow.png Shortbow Bowyer's Hut 1
Recurvebow.png Recurve Bow Bowyer's Hut 2
Longbow.png Longbow Campaign Reward 3

Raw Materials

Raw Materials are resources that are used primarily by craftsmen to produce various refined goods or to construct buildings. They generally cannot be consumed directly by villagers, but there are some exceptions which are both directly consumed by villagers and used as raw materials by craftsmen.

Raw Foods

Image Name Produced By Component Of
Berries.png Berries Gathering Hut Berry Brew
Boar.png Boar Hunter's Hut Tavern Meals
Meat
Flour.png Flour Windmill Bread
Grape.png Grapes Vineyard Wine
Hop.png Hops Hop Farm Beer
Milk.png Milk Dairy Farm Cheese
Water.png Water Well Beer
Bread
Wheat.png Wheat Wheat Farm Flour
Bread
Monastic Meals

Raw Resources

Raw resources are harvested from the region, typically for conversion to materials.

Image Name Produced By Component Of
Coal.png Coal Charcoal Hut Iron
Gold Bar
Glass
Weapons
Gems.png Gems Quarries Jewelry
Gold Ore.png Gold Ore Gold Quarry Gold Bars
Iron Ore.png Iron Ore Iron Quarry Iron
Logs.png Logs Lumber Camp Buildings
Planks
Marble.png Marble Marble Quarry Decorations
Sculptures
Quartz.png Quartz Quartz Quarry Glass
Stone.png Stone Stonecutter Camp
Stone Quarry
Buildings
Polished Stone
Steel.png Steel Trade with Castle Harbour
Missions reward
Tier 2 Weapons
Wax.png Wax Apiary Candles
Wool.png Wool Sheep Farm Cloth

Materials

Manufactured materials are raw resources that have been processed. They are typically used for construction or the production of common goods and weapons.

Image Name Produced By Component Of
Barrel.png Barrel Cooperage Wine
Cloth.png Cloth Weaver Hut Buildings
Common Clothes
Weapons
Glass.png Glass Glass Smelter Stained Glass
Tier 3 Quality Housing
Gold Bar.png Gold Bar Gold Smelter Jewelry
Sculptures
Iron Bar.png Iron Iron Smelter Barrels
Candles
Common Wares
Tools
Weapons
Planks.png Planks Sawmill Buildings
Common Wares
Barrels
Polished Stone.png Polished Stone Stonemason Hut Buildings
Manuscripts.png Manuscripts Monastic Scriptorium Monastic Promotions
Sculpture.png Sculpture Sculpture Workshop Buildings
Stained Glass.png Stained Glass Stained Glass Workshop Buildings
Tools.png Tools Blacksmith Candles
Barrels
Glass
Weapons

Resource Tracking

The game offers several options for resource management.

In the resources panel, hovering the mouse over a resource causes a small info panel to appear which breaks down the total stock of that resource, showing the player how much of the total is in storage, in market stalls, in production buildings, and in transit. Furthermore, right-clicking on a resource in the panel marks the resource for tracking, which causes counters to appear above every building and villager that produces, stocks or transports the resource, showing how much that building or villager currently holds.

Left-clicking on a resource in the panel is a shortcut to the Resources page of the Royal Book, where players can see their total stocks of each resource, order the stockpiling, import or export of each resource, set favourites to appear in the resources panel and toggle tracking.