Difference between revisions of "Resources"

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| [[File:Water.png|50px]]||{{Link|Water}}|| [[Well]]|| Beer<br />Bread
| [[File:Water.png|50px]]||{{Link|Water}}|| [[Well]]|| Beer<br />Bread
|-
|-
| [[File:Wheat.png|50px]]|| {{Link|Wheat}}|| [[Wheat Farm]]||Flour
| [[File:Wheat.png|50px]]|| {{Link|Wheat}}|| [[Wheat Farm]]||Flour<br />Bread<br />Monastic Meals
Bread
 
Monastic Meals
|}
|}


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|{{Link|Coal}}
|{{Link|Coal}}
|[[Charcoal Hut]]
|[[Charcoal Hut]]
|Iron
|Iron<br />Gold Bar<br />Glass<br />Weapons
 
Gold Bar
 
Glass
 
Weapons
|-
|-
| [[File:Gems.png|50px]] || {{Link|Gems}} || [[Quarries]] || Jewelry
| [[File:Gems.png|50px]] || {{Link|Gems}} || [[Quarries]] || Jewelry
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| [[File:Steel.png|50px]] || {{Link|Steel}} || [[Trade]] with Castle Harbour
| [[File:Steel.png|50px]] || {{Link|Steel}} || [[Trade]] with Castle Harbour
[[Mission|Missions]] reward
[[Mission|Missions]] reward
|Tier 2 Weapons
|Tier 2 Weapons<br />Tier 3 Weapons
Tier 3 Weapons
|-
|-
| [[File:Wax.png|50px]] || {{Link|Wax}} || [[Apiary]] || Candles
| [[File:Wax.png|50px]] || {{Link|Wax}} || [[Apiary]] || Candles
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| [[File:Barrel.png|50px]] || {{link|Barrel}} || [[Cooperage]] || Wine
| [[File:Barrel.png|50px]] || {{link|Barrel}} || [[Cooperage]] || Wine
|-
|-
| [[File:Cloth.png|50px]] || {{Link|Cloth}} || [[Weaver Hut]] || Buildings<br />Common Clothes
| [[File:Cloth.png|50px]] || {{Link|Cloth}} || [[Weaver Hut]] || Buildings<br />Common Clothes<br />Weapons
Weapons
|-
|-
| [[File:Glass.png|50px]]|| {{Link|Glass}}|| [[Glass Smelter]]|| Stained Glass
| [[File:Glass.png|50px]]|| {{Link|Glass}}|| [[Glass Smelter]]|| Stained Glass<br />Tier 3 Housing
Tier 3 Housing
|-
|-
| [[File:Gold Bar.png|50px]] || {{Link|Gold Bar}} || [[Gold Smelter]] || Jewelry<br />Sculptures
| [[File:Gold Bar.png|50px]] || {{Link|Gold Bar}} || [[Gold Smelter]] || Jewelry<br />Sculptures
|-
|-
| [[File:Iron Bar.png|50px]] || Iron || [[Iron Smelter]] || Barrels
| [[File:Iron Bar.png|50px]] || Iron || [[Iron Smelter]] || Barrels<br />Candles<br />Common Wares<br />Tools<br />Weapons
Candles
 
Common Wares
 
Tools<br />Weapons
|-
|-
|[[File:Planks.png|50px]]
|[[File:Planks.png|50px]]
|{{Link|Planks}}
|{{Link|Planks}}
|[[Sawmill]]
|[[Sawmill]]
|Buildings
|Buildings<br />Common Wares<br />Barrels
Common Wares
 
Barrels
|-
|-
|[[File:Polished Stone.png|50px]]
|[[File:Polished Stone.png|50px]]
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|{{Link|Tools}}
|{{Link|Tools}}
|[[Blacksmith]]
|[[Blacksmith]]
|Candles
|Candles<br />Barrels<br />Glass<br />Weapons
Barrels
 
Glass
 
Weapons
|-
|-
|}
|}

Revision as of 15:33, 15 January 2026

Resources are the materials required to sustain and expand the village. Primarily acquired via villagers in their respective workplace, they can also be acquired via trading and Quests.

Overview

Resources can be split into the following categories: food, common goods, luxury goods, tavern goods, weapons and materials. The variety available and needed of each type increases with village growth; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they must be stored in either a Granary (food-based goods) or a Warehouse.

The resources available to the village can be seen in the resources overview at the top of the screen. As more become available, the first two rows will fill with those resources marked as favourites by default. Players can see all resources by clicking the small plus at the center of the resource overview's bottom border. Favourites can be changed in the Resources page of the Book by clicking the star icon on the far left of each row.

Food

Food is a basic necessity required by villagers of all levels. All food types are stored in Granaries and acquired by villagers via Food Stalls in the Market. The only exceptions to this are Tavern Meals, which are created and consumed within Taverns, Monastic Meals, which are created in Monastic Kitchens and consumed in Refectories, and War Rations, which are created in the Provisioner and consumed by military companies on some military quests.

Image Name Type Produced By
Berries.png Berries Rustic food Gathering Hut
Fish.png Fish Rustic food Fisher's Hut
Vegetables Rustic food Vegetable Garden
Bread.png Bread Refined food Bakery
Cheese.png Cheese Refined food Cheesemaker
Meat.png Meat Refined food Butchery
Meal.png Meal Tavern meal Tavern Kitchen
Monastic Meal.png Monastic Meal Monastic food Monastic Kitchen
War Rations Military food Provisioner

Common Goods

Common Goods are required by Commoners and upwards. They can be sold on a Goods Stall in the Market.

Image Name Produced By
Candle.png Candle Candlemaker's Workshop
Common Clothes.png Common Clothes Tailor's Workshop
Common Wares.png Common Wares Common Wares Workshop

Luxury Goods

Luxury Goods are required by the highest echelons of society; Citizens and Knights. They can be sold on a Luxury Stall in the Market.

Image Name Produced By
Herbs.png Herbs Herb Garden
Honey.png Honey Apiary
Gems.png Gems Quarries
Jewelry.png Jewelry Jewelry Workshop

Tavern Goods

Tavern goods are required by Commoners and upwards, as well as Soldiers and Knights. They can be sold in Taverns.

Image Name Produced By
Berrybrew.png Berry brew Tavern
Beer.png Beer Brewery
Wine.png Wine Winery

Weapons

Weapons are used by soldiers to improve their combat strength when on military quests. Tier 1 and 2 Weapons are made in their respective Weapons Smiths, while Tier 3 Weapons are obtainable only by completing certain military quests. Weapons are stored in the Armoury.

Image Name Produced By Tier
Spear.png Spear Spearmaker's Hut 1
Polearm Spearmaker's Hut 2
Pike Campaign Reward 3
Sword.png Sword Swordsmith 1
Steel Sword Swordsmith 2
Longsword Campaign Reward 3
Shortbow Bowyer's Hut 1
Recurve Bow Bowyer's Hut 2
Longbow Campaign Reward 3

Raw Materials

Raw Materials are resources that are used primarily by craftsmen to produce various refined goods or to construct buildings. They generally cannot be consumed directly by villagers, but there are some exceptions which are both directly consumed by villagers and used as raw materials by craftsmen.

Raw Foods

Image Name Produced By Component Of
Berries.png Berries Gathering Hut Berry Brew
Boar.png Boar Hunter's Hut Tavern Meals
Meat
Flour.png Flour Windmill Bread
Grape.png Grapes Vineyard Wine
Hop.png Hops Hop Farm Beer
Milk.png Milk Dairy Farm Cheese
Water.png Water Well Beer
Bread
Wheat.png Wheat Wheat Farm Flour
Bread
Monastic Meals

Raw Resources

Raw resources are harvested from the region, typically for conversion to materials.

Image Name Produced By Component Of
Coal.png Coal Charcoal Hut Iron
Gold Bar
Glass
Weapons
Gems.png Gems Quarries Jewelry
Gold Ore.png Gold Ore Gold Quarry Gold Bars
Iron Ore.png Iron Ore Iron Quarry Iron
Logs.png Logs Lumber Camp Buildings
Planks
Marble.png Marble Marble Quarry Decorations
Sculptures
Quartz.png Quartz Quartz Quarry Glass
Stone.png Stone Stonecutter Camp
Stone Quarry
Buildings
Polished Stone
Steel.png Steel Trade with Castle Harbour

Missions reward

Tier 2 Weapons
Tier 3 Weapons
Wax.png Wax Apiary Candles
Wool.png Wool Sheep Farm Cloth

Materials

Manufactured materials are raw resources that have been processed. They are typically used for construction or the production of common goods and weapons.

Image Name Produced By Component Of
Barrel.png Barrel Cooperage Wine
Cloth.png Cloth Weaver Hut Buildings
Common Clothes
Weapons
Glass.png Glass Glass Smelter Stained Glass
Tier 3 Housing
Gold Bar.png Gold Bar Gold Smelter Jewelry
Sculptures
Iron Bar.png Iron Iron Smelter Barrels
Candles
Common Wares
Tools
Weapons
Planks.png Planks Sawmill Buildings
Common Wares
Barrels
Polished Stone.png Polished Stone Stonemason Hut Buildings
Manuscripts Monastic promotions
Sculpture.png Sculpture Sculpture Workshop Buildings
Stained Glass.png Stained Glass Stained Glass Workshop Buildings
Tools.png Tools Blacksmith Candles
Barrels
Glass
Weapons

Resource Tracking