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- 11:28, 10 February 2024 Monks (hist | edit) [783 bytes] HoubkneghteS (talk | contribs) (Created page with "'''Monks''' and '''Nuns''' are Villagers who work and live in the Monastery, and can work in jobs there such as the Monastery Garden or Apiary. The tiers are Novice, Brother/Sister, and Prior/Prioress. Monks don't have a desire for luxury, but have their own requirements such as the Cloister in higher ranks. ==Promotion== Like other types of villagers, monks and nuns can be promoted to do various jobs, at the cost of manuscripts, which are produced in the ...")
- 13:31, 28 December 2023 1.8 Fall Update (hist | edit) [1,577 bytes] Zreezy (talk | contribs) (1.8 Fall Update) Tag: Visual edit
- 13:30, 28 December 2023 1.8.0.6.1108 Patch (hist | edit) [1,160 bytes] Zreezy (talk | contribs) (1.8.0.6.1108 Patch) Tag: Visual edit
- 13:28, 28 December 2023 1.8.0.8 Patch (hist | edit) [755 bytes] Zreezy (talk | contribs) (1.8.0.8 Patch) Tag: Visual edit
- 13:27, 28 December 2023 1.8.1 Update (hist | edit) [1,725 bytes] Zreezy (talk | contribs) (1.8.1 Update) Tag: Visual edit
- 13:26, 28 December 2023 1.8.1.4 Patch (hist | edit) [2,155 bytes] Zreezy (talk | contribs) (1.8.1.4 Patch) Tag: Visual edit
- 13:26, 28 December 2023 1.9.0 Update (hist | edit) [233 bytes] Zreezy (talk | contribs) (1.9 Update) Tag: Visual edit
- 13:21, 28 December 2023 1.9.0.33 Patch (hist | edit) [1,408 bytes] Zreezy (talk | contribs) (1.9.0.33 Patch) Tag: Visual edit
- 13:20, 28 December 2023 1.9.1. Update (hist | edit) [1,417 bytes] Zreezy (talk | contribs) (1.9.1. Update) Tag: Visual edit
- 13:20, 28 December 2023 1.9.2 QoL Update (hist | edit) [2,426 bytes] Zreezy (talk | contribs) (1.9.2 Quality of Life Update) Tag: Visual edit
- 13:19, 28 December 2023 1.9.2.5 Patch (hist | edit) [2,203 bytes] Zreezy (talk | contribs) (Patch 1.9.2.5) Tag: Visual edit
- 13:18, 28 December 2023 1.9.3 Decorations & Action Bar Update (hist | edit) [1,757 bytes] Zreezy (talk | contribs) (1.9.3 Update) Tag: Visual edit
- 13:17, 28 December 2023 1.9.4 Progression & Balancing Update (hist | edit) [20,230 bytes] Zreezy (talk | contribs) (1.9.4 Update) Tag: Visual edit
- 13:06, 28 December 2023 1.9.5 Scalability Update (hist | edit) [728 bytes] Zreezy (talk | contribs) (1.9.5 update) Tag: Visual edit
- 13:03, 28 December 2023 1.9.6 Desirability Update (hist | edit) [14,858 bytes] Zreezy (talk | contribs) (Added 1.9.6 update content) Tag: Visual edit
- 12:56, 28 December 2023 1.9.7 QoL Update (hist | edit) [3,042 bytes] Zreezy (talk | contribs) (Added 1.9.7 QoL Update) Tag: Visual edit
- 12:56, 28 December 2023 Changelog (hist | edit) [756 bytes] Zreezy (talk | contribs) (Added changelog page with first version, will continue adding more) Tag: Visual edit
- 08:59, 23 December 2023 Butchery (hist | edit) [489 bytes] Sakaratte (talk | contribs) (Created page with "{{Building}} The '''butchery''' is a food production building in ''Foundation''. The building is unlocked from the Common Path of Progress tab in the Book. ==Overview== An intermediary production building, the butchery takes {{Item|boar}}s from a granary or hunter's hut and converts them to meat at a ration of one boar for every five meat. The produced meat can then be collected by a transporter to an assigned granary for sent to the mark...")
- 08:20, 23 December 2023 Hunter's Hut (hist | edit) [707 bytes] Sakaratte (talk | contribs) (Created page with "{{Building}} The '''hunter's hut''' is a food production building in ''Foundation''. The hut is available for construction following purchase from the Common Path in the Progression tab of the book. ==Overview== The hunter's hunt requires a single serf to operate and a forest within a hunting zone in order to operate. When active, the hunter will approach the nearest hunting zone with {{Item|boar}}s (seen by enabling "Hunting Zone" in the...")
- 17:36, 22 December 2023 Aspirations (hist | edit) [1,156 bytes] Sakaratte (talk | contribs) (Created page with "'''Aspriations''' are optional objectives available in Foundation. Although not required to complete the game, they allow players to structure their village in a developmental direction. Although it is possible to track for all aspirations, some hard aspirations are in direct conflict with each other; multiple playthroughs are required to be able to complete them all and will require different development strategies to complete. ==Available Aspirations== {| class="...")