Resources
Resources are the materials required to sustain and expand the village. Primarily acquired via villagers in their respective workplace, they can also be acquired via trading and Quests.
Overview
Resources can be split into the following categories: food, common goods, luxury goods, tavern goods, weapons and materials. The variety available and needed of each type increases with village growth; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they must be stored in either a Granary (food-based goods) or a Warehouse.
The resources available to the village can be seen in the resources overview at the top of the screen. As more become available, the first two rows will fill with those resources marked as favourites by default. Players can see all resources by clicking the small plus at the center of the resource overview's bottom border. Favourites can be changed in the Resources page of the Book (F5) by clicking the star icon on the far left of each row.
Food
Food is a Need required by villagers of all types and ranks. Food types are usually stored in Granaries or Monastic Granges and acquired by villagers via the Market, Refectory or Mess Hall. Most food types allow villagers to fill their Rustic/Refined/Monastic Food Needs. The only exceptions to this are Tavern Meals, which are created and consumed within Taverns and provide a happiness bonus, and War Rations, which are created in the Provisioner and consumed by military companies on Tier 2 and 3 military quests.
| Image | Name | Type | Produced By |
|---|---|---|---|
| Berries | Rustic food | Gathering Hut | |
| Fish | Rustic food | Fisher's Hut | |
| Vegetables | Rustic food | Vegetable Garden | |
| Bread | Refined food | Bakery | |
| Cheese | Refined food | Cheesemaker | |
| Meat | Refined food | Butchery | |
| Meal | Tavern meal | Tavern Kitchen | |
| Monastic Meal | Monastic food | Monastic Kitchen | |
| War Rations | Military food | Provisioner |
Common Goods
Common Goods are required by Commoners and upwards. They can be sold on a Goods Stall in the Market, and allow villagers to fill their Goods Need.
| Image | Name | Produced By |
|---|---|---|
| Candle | Candlemaker's Workshop | |
| Common Clothes | Tailor's Workshop | |
| Common Wares | Common Wares Workshop |
Luxury Goods
Luxury Goods are required by the highest echelons of society; Citizens and Knights. They can be sold on a Luxury Stall in the Market, and allow villagers to fill their Luxury Need.
| Image | Name | Produced By |
|---|---|---|
| Herbs | Herb Garden | |
| Honey | Apiary | |
| Gems | Quarries | |
| Jewelry | Jewelry Workshop |
Tavern Goods
Tavern goods are required by Commoners and upwards, as well as Soldiers and Knights. They can be sold in Taverns, and allow villagers to fill their Entertainment Need.
| Image | Name | Produced By |
|---|---|---|
| Berry Brew | Tavern | |
| Beer | Brewery | |
| Wine | Winery |
Weapons
Weapons are used by soldiers to improve their combat strength when on military quests. Tier 1 and 2 Weapons are made in their respective Weapons Smiths, while Tier 3 Weapons are obtainable only by completing certain military quests. Weapons are stored in the Armoury.
| Image | Name | Produced By | Tier |
|---|---|---|---|
| Spear | Spearmaker's Hut | 1 | |
| Polearm | Spearmaker's Hut | 2 | |
| Pike | Campaign Reward | 3 | |
| IronSword | Swordsmith | 1 | |
| SteelSword | Swordsmith | 2 | |
| Longsword | Campaign Reward | 3 | |
| Shortbow | Bowyer's Hut | 1 | |
| Recurve Bow | Bowyer's Hut | 2 | |
| Longbow | Campaign Reward | 3 |
Raw Materials
Raw Materials are resources that are used primarily by craftsmen to produce various refined goods or to construct buildings. They generally cannot be consumed directly by villagers, but there are some exceptions which are both directly consumed by villagers and used as raw materials by craftsmen.
Raw Foods
| Image | Name | Produced By | Component Of |
|---|---|---|---|
| Berries | Gathering Hut | Berry Brew | |
| Boar | Hunter's Hut | Tavern Meals Meat | |
| Flour | Windmill | Bread | |
| Grapes | Vineyard | Wine | |
| Hops | Hop Farm | Beer | |
| Milk | Dairy Farm | Cheese | |
| Water | Well | Beer Bread | |
| Wheat | Wheat Farm | Flour Bread Monastic Meals |
Raw Resources
Raw resources are harvested from the region, typically for conversion to materials.
| Image | Name | Produced By | Component Of |
|---|---|---|---|
| Coal | Charcoal Hut | Iron Gold Bar Glass Weapons | |
| Gems | Quarries | Jewelry | |
| Gold Ore | Gold Quarry | Gold Bars | |
| Iron Ore | Iron Quarry | Iron | |
| Logs | Lumber Camp | Buildings Planks | |
| Marble | Marble Quarry | Decorations Sculptures | |
| Quartz | Quartz Quarry | Glass | |
| Stone | Stonecutter Camp Stone Quarry |
Buildings Polished Stone | |
| Steel | Trade with Castle Harbour
Missions reward |
Tier 2 Weapons | |
| Wax | Apiary | Candles | |
| Wool | Sheep Farm | Cloth |
Materials
Manufactured materials are raw resources that have been processed. They are typically used for construction or the production of common goods and weapons.
| Image | Name | Produced By | Component Of |
|---|---|---|---|
| Barrel | Cooperage | Wine | |
| Cloth | Weaver Hut | Buildings Common Clothes Weapons | |
| Glass | Glass Smelter | Stained Glass Tier 3 Quality Housing | |
| Gold Bar | Gold Smelter | Jewelry Sculptures | |
| Iron | Iron Smelter | Barrels Candles Common Wares Tools Weapons | |
| Planks | Sawmill | Buildings Common Wares Barrels | |
| Polished Stone | Stonemason Hut | Buildings | |
| Manuscripts | Monastic Scriptorium | Monastic promotions | |
| Sculpture | Sculpture Workshop | Buildings | |
| Stained Glass | Stained Glass Workshop | Buildings | |
| Tools | Blacksmith | Candles Barrels Glass Weapons |
Resource Tracking
The game offers several options for resource management.
In the resources panel, hovering the mouse over a resource causes a small info panel to appear which breaks down the total stock of that resource, showing the player how much of the total is in storage, in market stalls, in production buildings, and in transit. Furthermore, right-clicking on a resource in the panel marks the resource for tracking, which causes counters to appear above every building and villager that produces, stocks or transports the resource, showing how much that building or villager currently holds.
Left-clicking on a resource in the panel is a shortcut to the Resources page of the Royal Book, where players can see their total stocks of each resource, order the stockpiling, import or export of each resource, set favourites to appear in the resources panel and toggle tracking.