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m (WIP editing for new needs (1.10)) |
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'''Needs''' | Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease or stop altogether, and angry villagers may leave the settlement. | ||
There are 10 needs in total, | Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if a shortage is allowed to continue for too long, villagers will get in increasingly angry and will eventually leave the settlement. Additional Needs | ||
There are 10 needs in total, but the number of needs each villager has is based on their type and rank. | |||
{{Icon List|cols=5| | {{Icon List|cols=5| | ||
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}} | }} | ||
==Satisfying Needs== | == Satisfying Needs == | ||
In order to satisfy | In order to satisfy Needs villagers will need access to goods, services and housing depending on their rank in society. If any of these needs is not met for an extended period of time the village will face a shortage penalty; this additional penalty will persist for an extended period of time after the shortage has been resolved. This additional penalty is akin to a fear of future supply issue and the cooldown is the time taken to reassure the village it has been resolved. | ||
;Rustic Food | ;Rustic Food | ||
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