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Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease | Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement. | ||
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if | == Essential vs. Additional Needs == | ||
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs do not have to be filled, and will not cause villagers to become increasingly unhappy over time. However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs. | |||
There are | Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which ordinary villagers do not. | ||
There are various kinds of needs. | |||
{{Icon List|cols=5| | {{Icon List|cols=5| | ||
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Water Need.png, Water | Water Need.png, Water | ||
Faith Need.png, Service | Faith Need.png, Service | ||
Comfort Need.png, | Comfort Need.png, Housing | ||
Goods Need.png, Goods | Goods Need.png, Goods | ||
Luxury Need.png, Luxury | Luxury Need.png, Luxury | ||
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== Satisfying Needs == | == Satisfying Needs == | ||
In order to satisfy Needs villagers will need access to goods, services and housing depending on their rank in society. If any of these | In order to satisfy Needs villagers will need access to goods, services and housing depending on their type and rank in society. If any of these Needs is not met for an extended period of time, the villager will receive a happiness penalty, which will increase over time if the shortage continues. Once the Need is met, the penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved. | ||
;Rustic Food | ;Rustic Food | ||
A requirement by villagers of all levels, this need is satisfied | A requirement by villagers of all levels, this need is satisfied when the villager can purchase any kind of rustic food from a [[market|Market Stall]]. | ||
;Water | ;Water | ||
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