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- 13:21, 25 January 2026 Housing (hist | edit) [7,623 bytes] Amay4672 (talk | contribs) (Created page with "s") Tag: Visual edit
- 09:16, 25 January 2026 Sword Encampment (hist | edit) [29 bytes] Amay4672 (talk | contribs) (Created page with "Sword Encampment sub-building") Tag: Visual edit
- 09:16, 25 January 2026 Bow Encampment (hist | edit) [27 bytes] Amay4672 (talk | contribs) (Created page with "Bow Encampment sub-building") Tag: Visual edit
- 09:15, 25 January 2026 Spear Encampment (hist | edit) [29 bytes] Amay4672 (talk | contribs) (Created page with "Spear Encampment sub-building") Tag: Visual edit
- 09:00, 25 January 2026 Watchpost (hist | edit) [39 bytes] Amay4672 (talk | contribs) (Created page with "Manor House sub-building Watchpost info") Tag: Visual edit
- 09:00, 25 January 2026 Watchmen (hist | edit) [23 bytes] Amay4672 (talk | contribs) (Redirected page to Watchpost) Tags: New redirect Visual edit
- 09:00, 25 January 2026 Patrollers (hist | edit) [23 bytes] Amay4672 (talk | contribs) (Redirected page to Watchpost) Tags: New redirect Visual edit
- 07:45, 25 January 2026 War Rations (hist | edit) [37 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#War Rations) Tags: New redirect Visual edit
- 06:53, 25 January 2026 Command Post (hist | edit) [18 bytes] Amay4672 (talk | contribs) (Redirected page to Keep) Tags: New redirect Visual edit
- 06:41, 25 January 2026 Army (hist | edit) [7,118 bytes] Amay4672 (talk | contribs) (Created page with "The '''Army''' consists of the player's Combatants (Militiamen, Soldiers and Knights), who are organised into Companies. These Companies can be sent out on military Missions, and if successful they will return with loot in the form of Influence and/or various kinds of Resources. These can be managed in the Army Book, accessed through the Army button on the User Interface. == Creating an Army == Build keep, unlock techs, build company b...") Tag: Visual edit
- 06:25, 25 January 2026 Combatants (hist | edit) [1,609 bytes] Amay4672 (talk | contribs) (Created page with "'''Combatants''' are a specific type of Villagers that work in Keeps and can be sent on Missions, and can either live in nearby housing or in the Barrack sub-building as a part of the keep. They have 3 tiers: Militian, Soldier, and Knight, each tier with increasing strength and Needs. Soldiers can be equipped with either a {{Item|Sword}} or {{Item|Spear}}, each weapon offering better strength and thus chance at success in the missions. The tab for Soldi...") Tag: Visual edit
- 07:11, 23 January 2026 Market Stall (hist | edit) [20 bytes] Amay4672 (talk | contribs) (Redirected page to Market) Tags: New redirect Visual edit
- 07:13, 22 January 2026 Starting a New Game (hist | edit) [6,493 bytes] Amay4672 (talk | contribs) (Created page with "== Maps and Rulesets == {{Main|Maps}} {{Main|Rulesets}} The first step in starting a new game in ''Foundation'' involves selecting a Map type and parameters and generating the map. Then the player must select a Ruleset or customise the rules they want to apply to their game. Refer to the main articles above for more information on these steps. == Choosing a Starting Territory == {{Main|Territory}} The map has been generated and the player can pa...") Tag: Visual edit
- 07:03, 22 January 2026 Bridges (hist | edit) [21 bytes] Amay4672 (talk | contribs) (Created page with "suggest disambig page") Tag: Visual edit
- 16:30, 21 January 2026 Farms (hist | edit) [21 bytes] Amay4672 (talk | contribs) (Created page with "suggest disambig page") Tag: Visual edit
- 14:49, 21 January 2026 Labour (hist | edit) [25 bytes] Amay4672 (talk | contribs) (Redirected page to Progression) Tags: New redirect Visual edit
- 04:53, 21 January 2026 Build Menu (hist | edit) [34 bytes] Amay4672 (talk | contribs) (Redirected page to Buildings) Tags: New redirect Visual edit
- 11:28, 20 January 2026 Steel Sword (hist | edit) [37 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Steel Sword) Tags: New redirect Visual edit
- 11:27, 20 January 2026 Recurve Bow (hist | edit) [37 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Recurve Bow) Tags: New redirect Visual edit
- 11:26, 20 January 2026 Polearm (hist | edit) [31 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Polearm) Tags: New redirect Visual edit
- 17:33, 19 January 2026 Drinking Taxes (hist | edit) [37 bytes] Amay4672 (talk | contribs) (Redirected page to Taxation#Drinking Taxes) Tags: New redirect Visual edit
- 17:32, 19 January 2026 Smithing Taxes (hist | edit) [37 bytes] Amay4672 (talk | contribs) (Redirected page to Taxation#Smithing Taxes) Tags: New redirect Visual edit
- 17:32, 19 January 2026 Mining Taxes (hist | edit) [35 bytes] Amay4672 (talk | contribs) (Redirected page to Taxation#Mining Taxes) Tags: New redirect Visual edit
- 17:31, 19 January 2026 Milling Taxes (hist | edit) [36 bytes] Amay4672 (talk | contribs) (Redirected page to Taxation#Milling Taxes) Tags: New redirect Visual edit
- 17:31, 19 January 2026 Taxation (hist | edit) [4,505 bytes] Amay4672 (talk | contribs) (Created page with "== Overview == '''Taxation''' is one of the ways players can earn {{Item|resource=gold coins}} for their settlement, with which to build new buildings, unlock technologies, import goods and pay building maintenance costs. New forms of taxation are unlocked in the Progression Tree as the game develops, and can be managed in the Taxation page of the Royal Book (F8), which will appear when the first taxation type is unlocked. == Ty...") Tag: Visual edit
- 13:22, 19 January 2026 Tiers (hist | edit) [155 bytes] Amay4672 (talk | contribs) (Created page with "{{Disambig}} * Villagers`") Tag: Visual edit: Switched
- 13:17, 19 January 2026 Mines (hist | edit) [22 bytes] Amay4672 (talk | contribs) (Created page with "Suggest disambiguation page") Tag: Visual edit
- 13:17, 19 January 2026 Smith (hist | edit) [27 bytes] Amay4672 (talk | contribs) (Created page with "Suggest disambiguation page") Tag: Visual edit
- 12:51, 19 January 2026 Bailiff's Office (hist | edit) [319 bytes] Amay4672 (talk | contribs) (Redirected page to Manor House) Tags: New redirect Visual edit
- 12:42, 19 January 2026 Tax Office (hist | edit) [25 bytes] Amay4672 (talk | contribs) (Redirected page to Manor House) Tags: New redirect Visual edit
- 06:05, 19 January 2026 Castle Harbor (hist | edit) [36 bytes] Amay4672 (talk | contribs) (Redirected page to Trade#Castle Harbour) Tags: New redirect Visual edit
- 06:05, 19 January 2026 Castle Harbour (hist | edit) [36 bytes] Amay4672 (talk | contribs) (Redirected page to Trade#Castle Harbour) Tags: New redirect Visual edit
- 06:04, 19 January 2026 Kinstone Abbey (hist | edit) [36 bytes] Amay4672 (talk | contribs) (Redirected page to Trade#Kinstone Abbey) Tags: New redirect Visual edit
- 15:56, 18 January 2026 Scriptorium (hist | edit) [46 bytes] Amay4672 (talk | contribs) (Redirected page to Monastery#Monastic Scriptorium) Tags: New redirect Visual edit
- 15:52, 18 January 2026 Herb Garden (hist | edit) [37 bytes] Amay4672 (talk | contribs) (Redirected page to Monastery#Herb Garden) Tags: New redirect Visual edit
- 15:51, 18 January 2026 Provisioner (hist | edit) [30 bytes] Amay4672 (talk | contribs) (Redirected page to Keep#Provisioner) Tags: New redirect Visual edit
- 15:50, 18 January 2026 Mess Hall (hist | edit) [30 bytes] Amay4672 (talk | contribs) (Redirected page to Keep#Mess Hall) Tags: New redirect Visual edit
- 15:32, 18 January 2026 Refectory (hist | edit) [33 bytes] Amay4672 (talk | contribs) (Redirected page to Monastery#Refectory) Tags: New redirect Visual edit
- 15:31, 18 January 2026 Vegetable Garden (hist | edit) [42 bytes] Amay4672 (talk | contribs) (Redirected page to Monastery#Vegetable Garden) Tags: New redirect Visual edit
- 11:58, 18 January 2026 Rulesets (hist | edit) [2,669 bytes] Amay4672 (talk | contribs) (Created page with "Add info here on toggleable rules at the start of the game.") Tag: Visual edit
- 11:40, 18 January 2026 Manuscripts (hist | edit) [35 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Manuscripts) Tags: New redirect Visual edit
- 11:19, 18 January 2026 Vegetables (hist | edit) [34 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Vegetables) Tags: New redirect Visual edit
- 11:18, 18 January 2026 Steel (hist | edit) [29 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Steel) Tags: New redirect Visual edit
- 11:18, 18 January 2026 Shortbow (hist | edit) [32 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Shortbow) Tags: New redirect Visual edit
- 11:17, 18 January 2026 Iron Sword (hist | edit) [34 bytes] Amay4672 (talk | contribs) (Redirected page to Resources#Iron Sword) Tags: New redirect Visual edit
- 10:59, 18 January 2026 Kingdom Influence (hist | edit) [49 bytes] Amay4672 (talk | contribs) (Redirected page to Progression#Splendour and Influence) Tags: New redirect Visual edit
- 10:56, 18 January 2026 Labour Influence (hist | edit) [49 bytes] Amay4672 (talk | contribs) (Redirected page to Progression#Splendour and Influence) Tags: New redirect Visual edit
- 10:55, 18 January 2026 Clergy Influence (hist | edit) [49 bytes] Amay4672 (talk | contribs) (Redirected page to Progression#Splendour and Influence) Tags: New redirect Visual edit
- 10:08, 18 January 2026 Berry Brew (hist | edit) [34 bytes] Amay4672 (talk | contribs) (Redirected page to Https://wiki.polymorph.games/foundation/Resources#Berry Brew) Tag: New redirect
- 16:11, 17 January 2026 UI Overview (hist | edit) [3,394 bytes] Amay4672 (talk | contribs) (Created page with "This is a view of a typical game in Foundation. Some of the buttons here will not appear at the beginning of a game, but will appear as the player reaches new stages within the game. In this picture, all available buttons have been unlocked. {| class="wikitable" |+Caption text |- !Number!!Name!!Description |- |1||Help||Click this button to access the in-game help. |- |2||Visibility||Allows players to toggle the overlays and icons that appear in the game, such as the zon...") Tag: Visual edit