Buildings

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Buildings in Foundation are a necessity to growing the village. When starting a new game, the initial buildings, (specifically the village center and builder's workshop) are forced by making them the only buildings available to construct. After these first initial placements, the building tree will open up, with quests that guide further construction towards specific buildings.

Construction of any building begins by opening the building menu:

From the menu, there are two methods of finding the desired building: the Search box in the top right, or the building type filters at the bottom of the menu.

All Filter Icon.png - AllLogistics Filter Icon.png - LogisticsProduction Filter Icon.png - Resource ProductionFood Filter Icon.png - Food ProductionGoods Icon.png - Goods ProductionService Filter Icon.png - ServiceAdministration Filter Icon.png - AdministrationDecoration Filter Icon.png - DecorationMasterpiece Filter Icon.png - MasterpieceTransportation Filter Icon.png - TransportationWall Filter Icon.png - WallMod Filter Icon.png - Mods

Building Placement

 
A lumber camp that not yet been placed

Once the building to be placed has been located and selected in the build menu, a blueprint will show in the world under the cursor. The blueprint has 4 key parts:

  • Building visual - Shows the position and angle of the building when placed
  • Blue line - The outer boundary
  • Green arrows on the boundary - Access points, blocking these will prevent villagers from entering the building
  • Central arrows - Indicates the current placement activity. The default activity is move/place (arrows pointing in four directions), however, when the CTRL key is held this will change the movement mode to rotate on the Y-axis.

At the early stages of city building, the rotate and place commands will be all that is required in most situations, alongside right click (or ESC) to cancel/delete the selected part. There are two further controls to be aware of:

  • Shift + Left Click - Allows the building/part to be placed, but retain the blueprint to place again. This allows for the rapid deployment of multiple buildings/parts of the same time without having to individually reselect them
  • Left Click + Drag on Vertical Arrows - This allows for the resizing of building parts. Only modular buildings are able to have their parts resized.

Modular Buildings

Modular buildings can be built and adjusted to adapt to needs (or aesthetics) as the village expands. The first two modular buildings are the builder's workshop (which can be extended with a sculptor's workshop) and the market. With exception to quarries and the builder's workshop, modular buildings start by designating a center point to build from. All modular buildings will have one or more mandatory requirements that will prevent the building from being constructed if not provided. For instance, the Rustic Church must have a door, core and bell tower in order to be constructed.

Decorations

Main Article: Decorations

Decorations are standalone objects that improve the desirability of the area in which they are placed. Decorations can be common or Estate-specific.

Resource Bundles

As of version 1.8, construction has the additional requirement of resource bundles: a package of resources that must be completed in order to construct a specific stage of a building. Many early buildings will have a single bundle of all materials required for construction.

More advanced buildings and modular buildings will have multiple bundles to the construction. Although resources may be brought for any bundle as part of the construction, builders can only complete work in bundle order. If bundle 2 is complete, but bundle one is not, building will not be able to begin; similarly is bundles 1 and 3 are completed, but bundle 2 is not, construction will stop on completion of bundle 1.

Where multiple bundles share a resource, resources brought to the site will be allocated in bundle order.

Maintenance Costs

All buildings have a monthly maintenance cost that need to be covered in order to ensure the village can thrive. Not meeting this cost will result in the village haemoraging gold coins, which, in turn will prevent the addition of further buildings and the ability to purcahse new territories.

Beginning a Settlement

Once the initial territory has been selected on the map, the village center must be placed; placing this in the center seems the most logical from an access standpoint early on: all villagers will congregate here while not working so travel to work etc is roughly even. If the resources (berries and stone specifically) are towards the central point, moving the center off the side may be better. Once placed, the initial resources will be supplied:

The second building to place will be the builder's workshop. Strategically at this stage in the game there is no real benefit to placement, unless the plan is to build out in a specific direction. From here the building tree will expand out, giving access to the following buildings:

The objective at stage is to become self sustaining; this means a functioning market selling food and a well for water. Placing a well is sufficient for water, for a functioning market and gathering hut and granary are necessary to gather, then store berries ready for collection by the market.

For the required buildings alone the required resources are:

As can be noted by comparing the original resources and the required resources, there is adequate wood and coins, but stone and planks are not available. In order to get these two resources a stonecutter camp and a sawmill need to be built. These two buildings alone will require 30 wood, 10 stone, 5 tools, 125 gold; this would then deplete the wood supply so a lumber camp would need to be constructed.

To reduce construction bottlenecks and have a continual supply of goods constructing the lumber and stonecutter camps first, then the gathering hut and well will ensure a flow of base resources and partial villager satisfaction. The market and sawmill can then be built together with the granary placed last.

Buildings Summary

NameTypePrerequisitesProductionConstruction Requirements
ApiaryMonastery  Prosperity (10)
  Splendour (25)
  Influence (5)
Produces:
  Honey
  Wax
  Tools (2)
  Planks (20)
  Polished Stone (10)
ArmouryCastle  Prosperity (0)
  Gold Coins (25)
  Stone (10)
  Polished Stone (15)
  Gold Coins (10)
BakeryFood  Prosperity (10)
  Gold Coins (50)
Consumes:
  Flour
  Water
Produces:
  Bread
  Stone (20)
  Planks (20)
  Tools (10)
  Gold Coins (50)
BlacksmithResource  Prosperity (10)
  Gold Coins (50)
Consumes:
  Coal
  Iron
Produces:
  Tools
  Stone (10)
  Planks (20)
  Polished Stone (50)
  Tools (6)
  Gold Coins (50)
Blue market tentSub-building  Prosperity (0)  Wood (10)
  Gold Coins (25)
  Cloth (5)
Bountiful haystackSub-building  Prosperity (50)  Wood (10)
  Tools (1)
Bowyer's hutResource  Prosperity (10)
  Splendour (25)
Consumes:
  Wood
  Cloth
  Tools
  Coal
  Steel
Produces:
  Shortbow
  Recurve Bow
  Cloth (5)
  Planks (10)
  Polished Stone (5)
  Tools (8)
  Gold Coins (50)
BreweryFood  Prosperity (50)
  Gold Coins (100)
Consumes:
  Wheat
  Hops
  Water
Produces:
  Beer
  Tools (10)
  Planks (20)
  Polished Stone (20)
  Gold Coins (200)
Builder's workshopLogistics  Prosperity (0)  Wood (5)
ButcheryFood  Prosperity (10)
  Gold Coins (50)
Consumes:
  Boar
Produces:
  Meat
  Wood (10)
  Planks (10)
  Tools (3)
  Gold Coins (10)
Candle workshopGoods  Prosperity (100)
  Gold Coins (250)
Consumes:
  Wax
  Iron
  Tools
Produces:
  Candle
  Tools (13)
  Planks (50)
  Polished Stone (30)
  Gold Coins (300)
Carving tableSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (4)
  Cloth (5)
Carving tentSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (4)
  Cloth (10)
Castle  Prosperity (0)
  Gold Coins (25)
Charcoal hutResource  Influence (2)
  Prosperity (50)
Produces:
  Coal
  Wood (20)
  Planks (5)
  Tools (2)
  Gold Coins (25)
CheesemakerFood  Prosperity (100)
  Gold Coins (250)
Consumes:
  Milk
Produces:
  Cheese
  Tools (10)
  Planks (15)
  Polished Stone (10)
  Gold Coins (75)
ChurchService  Prosperity (0)
City belfryCity Market  Prosperity (200)
  Splendour (300)
  Influence (50)
  Stone (30)
  Planks (45)
  Iron (15)
  Tools (30)
  Polished Stone (60)
City marketMonument  Splendour (150)
  Prosperity (100)
City stone bridgeBridge  Prosperity (100)
  Gold Coins (250)
  Stone (80)
  Planks (10)
  Polished Stone (20)
  Tools (6)
Common wares workshopGoods  Prosperity (50)
  Gold Coins (100)
Consumes:
  Planks
  Iron
Produces:
  Common Wares
  Tools (13)
  Planks (45)
  Polished Stone (25)
  Gold Coins (200)
CooperageResource  Prosperity (100)
  Gold Coins (250)
Consumes:
  Planks
  Iron
  Tools
Produces:
  Barrel
  Tools (10)
  Planks (30)
  Polished Stone (10)
  Gold Coins (300)
Court of heroesDecoration  Prosperity (200)
  Splendour (300)
  Influence (50)
Dairy farmFood  Prosperity (100)
  Gold Coins (250)
Produces:
  Milk
  Tools (10)
  Planks (30)
  Gold Coins (150)
Deceptively large wood depotSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (10)
  Tools (2)
Drinking postSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Planks (5)
  Tools (2)
  Cloth (5)
Fisher's hutFood  Prosperity (0)
  Gold Coins (25)
Produces:
  Fish
  Wood (20)
  Gold Coins (10)
Food stallSub-building  Prosperity (0)  Wood (10)
Forester's campResource  Prosperity (0)  Wood (10)
  Gold Coins (10)
Frugal haystackSub-building  Prosperity (50)  Wood (5)
  Tools (1)
Gathering hutFood  Prosperity (0)Produces:
  Berries
  Wood (10)
  Gold Coins (10)
Glass smelterResource  Prosperity (100)
  Gold Coins (250)
Consumes:
  Quartz
  Coal
  Tools
Produces:
  Glass
  Wood (15)
  Gold Coins (500)
Gold smelterGoods  Prosperity (100)
  Gold Coins (250)
Consumes:
  Coal
  Iron Ore
Produces:
  Gold
  Tools (16)
  Planks (20)
  Polished Stone (25)
  Gold Coins (500)
Goods stallSub-building  Prosperity (0)  Wood (10)
  Gold Coins (25)
GranaryLogistics  Prosperity (0)  Wood (15)
  Stone (5)
  Gold Coins (10)
Granary depotSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Tools (1)
Green market tentSub-building  Prosperity (0)  Wood (10)
  Cloth (5)
  Gold Coins (25)
Hearty haystackSub-building  Prosperity (50)  Wood (5)
  Tools (1)
Hop farmFood  Prosperity (50)
  Gold Coins (100)
Produces:
  Hops
  Tools (20)
  Planks (20)
  Polished Stone (15)
  Gold Coins (100)
Hunter's hutFood  Prosperity (10)
  Gold Coins (50)
Produces:
  Boar
  Wood (20)
  Tools (2)
  Gold Coins (10)
Iron mining campResource  Influence (2)
  Prosperity (50)
Produces:
  Iron Ore
  Wood (10)
  Tools (4)
  Cloth (3)
  Gold Coins (25)
Iron smelterResource  Influence (2)
  Prosperity (50)
Consumes:
  Coal
  Iron Ore
Produces:
  Iron
  Stone (5)
  Planks (10)
  Polished Stone (10)
  Tools (5)
  Gold Coins (05)
Jeweller's workshopGoods  Prosperity (100)
  Gold Coins (250)
Consumes:
  Gems
  Gold
Produces:
  Jewellery
  Tools (25)
  Planks (40)
  Polished Stone (40)
  Gold Coins (500)
Limbing postSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Tools (1)
Lumber campResource  Prosperity (0)Produces:
  Wood
  Tools (2)
  Gold Coins (10)
Luxury goods stallSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Gold Coins (50)
Manor houseMonument  Splendour (1)
  Prosperity (25)
Market hall, city squareCity Market  Prosperity (100)
  Splendour (150)
  Influence (35)
  Stone (10)
  Planks (25)
  Polished Stone (10)
  Tools (4)
Market hall, storehouseCity Market  Prosperity (100)
  Splendour (150)
  Influence (35)
  Stone (10)
  Planks (25)
  Polished Stone (10)
  Tools (4)
Modest keep  Prosperity (50)
  Splendour (75)
  Influence (20)
  Stone (75)
  Planks (30)
  Polished Stone (60)
  Tools (20)
MonasteryMonument  Prosperity (0)
  Gold Coins (25)
Monastic abbatial churchMonastery  Prosperity (200)
  Splendour (300)
  Influence (50)
Monastic grangeMonastery  Prosperity (0)
  Gold Coins (25)
  Wood (15)
  Stone (5)
Munching postSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Planks (5)
  Tools (3)
Napping postSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Tools (1)
  Cloth (5)
Paviour's yardLogistics  Splendour (75)
  Prosperity (50)
Consumes:
  Stone
  Tools (10)
  Planks (15)
  Polished Stone (20)
  Gold Coins (200)
Red market tentSub-building  Prosperity (0)  Wood (10)
  Cloth (5)
  Gold Coins (25)
Rustic fortified keep  Prosperity (10)
  Splendour (25)
  Influence (5)
  Stone (50)
  Planks (16)
  Polished Stone (40)
  Tools (5)
Rustic market tentSub-building  Prosperity (0)  Wood (10)
  Cloth (5)
  Gold Coins (25)
Rustic wooden keep  Prosperity (25)
  Splendour (1)
  Tools (2)
  Planks (28)
SawmillResource  Prosperity (0)Consumes:
  Wood
Produces:
  Planks
  Wood (20)
  Stone (10)
  Gold Coins (10)
Sculpture workshopSub-building  Prosperity (100)
  Gold Coins (250)
  Wood (15)
  Tools (5)
  Cloth (5)
Serene campfireSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (4)
Sheep farmGoods  Prosperity (10)
  Gold Coins (50)
Produces:
  Wool
  Wood (10)
  Tools (2)
  Stone (10)
  Gold Coins (25)
Snoring postSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Tools (1)
  Cloth (5)
Spearmaker's hutResource  Prosperity (10)
  Splendour (25)
Consumes:
  Wood
  Iron
  Coal
  Steel
Produces:
  Spear
  Polearm
  Tools (8)
  Planks (15)
  Polished Stone (5)
  Gold Coins (50)
Stained glass workshopSub-building  Prosperity (100)
  Gold Coins (250)
  Wood (15)
  Tools (5)
  Cloth (5)
Stewing postSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Planks (5)
  Tools (2)
Stone cartSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (20)
  Tools (4)
Stone cratesSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (4)
  Cloth (5)
Stone rackSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (20)
  Tools (4)
Stone rack, coveredSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (20)
  Tools (4)
Stonecutter campResource  Prosperity (0)Produces:
  Stone
  Wood (10)
  Tools (2)
  Gold Coins (10)
Stonemason hutResource  Prosperity (10)
  Gold Coins (50)
Consumes:
  Stone
Produces:
  Polished Stone
  Wood (10)
  Tools (8)
  Cloth (5)
  Gold Coins (25)
SwordsmithResource  Prosperity (10)
  Splendour (25)
Consumes:
  Tools
  Iron
  Coal
  Steel
Produces:
  Shortsword
  Steel Sword
  Tools (8)
  Planks (10)
  Polished Stone (10)
  Gold Coins (40)
Tailor's workshopGoods  Prosperity (10)
  Gold Coins (50)
Consumes:
  Cloth
Produces:
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  Stone (15)
  Planks (20)
  Tools (8)
  Gold Coins (50)
TavernMonument  Splendour (25)
  Prosperity (10)
  Influence (5)
Tooling deskSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (4)
Tooling shackSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (5)
Tooling tableSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (4)
Vigilant scarecrowSub-building  Prosperity (50)  Wood (5)
  Tools (1)
  Wheat (5)
Village marketLogistics  Prosperity (10)
  Gold Coins (50)
Village stone bridgeBridge  Prosperity (50)
  Gold Coins (100)
  Stone (30)
  Planks (10)
  Polished Stone (4)
  Tools (2)
Village wooden bridgeBridge  Prosperity (0)
  Gold Coins (25)
  Planks (10)
VineyardMonastery  Prosperity (100)
  Splendour (150)
  Influence (35)
Produces:
  Grapes
  Wood (5)
  Planks (5)
  Tools (5)
  Polished Stone (20)
  Stone (10)
WarehouseLogistics  Prosperity (0)
  Gold Coins (25)
  Stone (10)
  Planks (15)
  Gold Coins (10)
Warehouse depotSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Tools (2)
Weaver hutGoods  Prosperity (10)
  Gold Coins (50)
Consumes:
  Wool
Produces:
  Cloth
  Stone (5)
  Planks (10)
  Tools (6)
  Gold Coins (50)
WellFood  Prosperity (0)Produces:
  Water
  Wood (10)
  Stone (5)
  Gold Coins (10)
Wheat barnSub-building  Prosperity (50)
  Gold Coins (100)
  Tools (5)
  Planks (20)
Wheat cartSub-building  Prosperity (50)
  Gold Coins (100)
  Wood (10)
  Tools (2)
Wheat farmFood  Prosperity (50)
  Gold Coins (100)
Produces:
  Wheat
  Tools (4)
  Planks (20)
  Gold Coins (25)
WindmillFood  Prosperity (10)
  Gold Coins (50)
Consumes:
  Wheat
Produces:
  Flour
  Stone (15)
  Planks (15)
  Tools (6)
  Gold Coins (50)
WineryMonastery  Prosperity (100)
  Splendour (150)
  Influence (35)
Consumes:
  Grapes
  Barrel
Produces:
  Wine
  Stone (25)
  Planks (20)
  Polished Stone (25)
  Tools (5)
Wood depotSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (10)
  Tools (2)
Wooden wagonSub-building  Prosperity (10)
  Gold Coins (50)
  Wood (5)
  Tools (1)
Woodsmen tool rackSub-building  Prosperity (10)  Wood (10)
  Planks (10)
  Tools (5)
Woodsmen tool rack, waterproofedSub-building  Prosperity (10)  Wood (5)
  Planks (10)
  Tools (5)
  Cloth (5)
Workshop extensionSub-building  Prosperity (200)
  Gold Coins (500)
  Tools (12)
  Planks (30)
  Polished Stone (20)
Workshop towerSub-building  Prosperity (200)
  Gold Coins (500)
  Tools (12)
  Planks (30)
  Polished Stone (20)